Timeline for Does the capacity of the road influence how many agents can travel down it simultaneously?
Current License: CC BY-SA 3.0
11 events
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Sep 23, 2013 at 15:57 | vote | accept | kalina | ||
Aug 21, 2013 at 20:26 | history | edited | Amy B | CC BY-SA 3.0 |
Removed old and crusty info/speculation.
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S Mar 22, 2013 at 19:40 | history | suggested | Aaron Kurtzhals | CC BY-SA 3.0 |
Update with a note that an issue was fixed in patch 1.8
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Mar 22, 2013 at 19:22 | review | Suggested edits | |||
S Mar 22, 2013 at 19:40 | |||||
Mar 6, 2013 at 19:12 | history | edited | Amy B | CC BY-SA 3.0 |
added 127 characters in body
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Mar 6, 2013 at 16:20 | comment | added | Amy B | @kalina that's as close to sense as I can make of it. You said that both were not at capacity, which seems to contradict it. Also, my two sewage processors were in a similar arrangement and did not block each other (they both went to 100%). | |
Mar 6, 2013 at 16:13 | vote | accept | CommunityBot | moved from User.Id=27134 by developer User.Id=43038 | |
Sep 23, 2013 at 15:57 | |||||
Mar 6, 2013 at 16:13 | comment | added | kalina |
When there is a deficit, the building will pulse out a pull until it has absorbed the amount of sewage it can for that pull, at which point it will switch to a push! -> So the problem was that both sewage plants were next to each other, and then second plant was at the end of the road. When the first place reached capacity it 'pushed' the remaining sewage away from the second plant...
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Mar 6, 2013 at 15:26 | history | edited | Amy B | CC BY-SA 3.0 |
edited body
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Mar 6, 2013 at 15:20 | history | edited | Amy B | CC BY-SA 3.0 |
added 405 characters in body
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Mar 6, 2013 at 15:06 | history | answered | Amy B | CC BY-SA 3.0 |