I've noticed there are a handful of ways to apply v-sync to a game:
- In-game option
- Catalyst Control Center
- D3DOverrider
- RadeonPro
- Windows 7 Desktop Window Manager (via DWM.exe when gaming in Windowed-Fullscreen mode)
What are the functional/applicable differences between methods? I'm trying to determine which method might be preferable over another, or when you might want to use one method over another.