Timeline for Getting Villages and other structures in Bukkit server?
Current License: CC BY-SA 3.0
13 events
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May 17, 2013 at 15:24 | answer | added | user42307 | timeline score: 1 | |
Apr 23, 2013 at 12:30 | comment | added | musicwithoutpaper |
@Schism, I typed the seed into AMIDST based on the output of the /seed command. I guess I'll try removing WorldGuard and see if that helps, because I don't use it yet. If that does not work, I will try some of more drastic testing/fixing as you suggested.
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Apr 23, 2013 at 0:21 | comment | added | Schism | I've also used Amidst, and I can personally confirm that villages are where they should be. I use a number of plugins, including WorldEdit but not WorldGuard nor NPCv (though the latter doesn't seem to change natural generation, and I doubt the former will). Can you try seeing if villages will generate on a fresh server with bukkit but no plugins? Also, are you certain you have not changed the seed, which would change Amidst's predictions? | |
Apr 22, 2013 at 20:20 | history | edited | musicwithoutpaper | CC BY-SA 3.0 |
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Apr 22, 2013 at 20:14 | history | edited | musicwithoutpaper | CC BY-SA 3.0 |
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Apr 22, 2013 at 20:09 | comment | added | musicwithoutpaper | @SevenSidedDie, WorldEdit and WorldGuard plugins That is all that there was at the time the problem was discovered, and there were no additional plugins in the past. I only installed the village creator after the fact / it didn't cause the problem because I only installed it after discovering the problem. I have not installed any others besides these 3. | |
Apr 22, 2013 at 17:16 | comment | added | SevenSidedDie | What plugins do you have? It's probably one of them that's interfering with structure generation, so not knowing your plugins list means we can only guess. (We don't like being forced to guess, as you can see from the dearth of answers.) | |
Apr 22, 2013 at 12:50 | answer | added | JiaWei Yang | timeline score: 0 | |
Apr 22, 2013 at 10:48 | history | edited | musicwithoutpaper | CC BY-SA 3.0 |
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Apr 22, 2013 at 10:45 | comment | added | musicwithoutpaper |
@Schism, I used a village locator AMIDST. I enter the seed, and it shows village and stronghold locations. I tested and got great success. Now, I have Bukkit server. My existing villages are still there and operate fine, HOWEVER, I went looking for a new larger village, and I entered a far away coordinate. I found the correct terrain, but no village. I know Bukkit was building from scratch because it took a long time to load. Perhaps I need to change a setting in level.dat ?
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Apr 22, 2013 at 5:22 | comment | added | timelmer | To my knowledge, Bukkit handles seeds in the same manner as a vanilla server. Please answer Schism's question, we aren't quite sure how you know where villages should be. | |
Apr 22, 2013 at 1:11 | comment | added | Schism | Can you provide more details? By "when going to a previously unvisited village location" do you mean when going to a set of co-ordinates where a village is expected but not present? | |
Apr 22, 2013 at 0:57 | history | asked | musicwithoutpaper | CC BY-SA 3.0 |