Timeline for How to have NPC's move in?
Current License: CC BY-SA 3.0
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Jun 15, 2013 at 1:12 | comment | added | SevenSidedDie | @user50144 I'm not sure that's technically feasible. The "home" isn't defined by one variable, but rather by where an NPC's many AI packages make them go throughout the day. "Home" isn't a place to an NPC in the game code, it's a set of behaviour scripts, and every NPC has different sets of scripts. | |
Jun 14, 2013 at 23:49 | vote | accept | user50144 | ||
Jun 14, 2013 at 23:49 | comment | added | user50144 | Alright then, but still would be nice to have a means of making NPCS change houses on command. | |
Jun 14, 2013 at 22:49 | history | edited | SevenSidedDie | CC BY-SA 3.0 |
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Jun 14, 2013 at 22:47 | comment | added | SevenSidedDie | If navmeshing is "TBD", then no NPCs can function properly inside yet, even with external mods. | |
Jun 14, 2013 at 22:34 | history | answered | Ryre | CC BY-SA 3.0 |