Timeline for Do calves jump?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jul 9, 2013 at 10:32 | vote | accept | SF. | ||
Jul 8, 2013 at 18:01 | comment | added | SevenSidedDie | @SF. That sort of thing usually gets called "bug". ;) | |
Jul 8, 2013 at 17:58 | answer | added | KrymeX | timeline score: 2 | |
Jul 5, 2013 at 8:08 | comment | added | SF. | @OrcJMR: Today a horse standing on the sand (the desert) started to continuously jump in place, and there were no half-blocks or anything like that around. I guess that's just one of pre-programmed random behaviors. | |
Jul 3, 2013 at 17:53 | comment | added | SevenSidedDie | If you let them go through they'll just fill up the blade area and prevent adults from being "processed", backing up your whole grinder. Keep your mercy switch, or add a tunnel past the blade that calves can wander off down for "rehabilitation." | |
Jul 3, 2013 at 16:43 | history | tweeted | twitter.com/#!/TheArqade/status/352467725542629376 | ||
Jul 3, 2013 at 14:26 | comment | added | Batophobia | @OrcJMR I'm pretty sure I've seen zombies do that, but that was a while ago and it may have been fixed in an update. | |
Jul 3, 2013 at 13:01 | comment | added | Orc JMR | Farmland is not exactly "no reason", as it is not a complete block, and that's at least a possible reason to glitch. Calves do jump to navigate terrain, but I do not believe I've seen any mob jump near a 2-meter wall it has no chance of climbing. | |
Jul 3, 2013 at 10:35 | comment | added | Michael Madsen | This is Arqade. "Odd questions" is what we're known for. | |
Jul 3, 2013 at 10:27 | history | asked | SF. | CC BY-SA 3.0 |