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Sep 19, 2014 at 18:27 comment added nothingisnecessary I like random runs, too, but (potential spoiler alert) the main story arcs of both Dead Man's Switch and Dragonfall feature time-oriented events that, while not actually implemented using game time, still gives the player a sense of an impending end-game, and doing unlimited random runs / karma grinding would probably detract from these particular modules.
Aug 9, 2013 at 14:06 comment added Adam V "Forcing"? I loved those random runs, and if they made the final boss easier for me, so much the better. :)
Jul 30, 2013 at 19:59 vote accept grprado
Jul 27, 2013 at 10:37 history answered ayckoster CC BY-SA 3.0