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fredley
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This setup works:

enter image description hereenter image description here

One of your items is an arrow, the other is any non-dispensing item like redstone.

Arrows will fire and miss the tripwire. Items will hit it then burn up, triggering a signal. You can use the items you suggested: arrow, cobble, cobble, arrow and the desired signal will be generated (well, the inverse).

This setup works:

enter image description here

One of your items is an arrow, the other is any non-dispensing item like redstone.

Arrows will fire and miss the tripwire. Items will hit it then burn up, triggering a signal. You can use the items you suggested: arrow, cobble, cobble, arrow and the desired signal will be generated (well, the inverse).

This setup works:

enter image description here

One of your items is an arrow, the other is any non-dispensing item like redstone.

Arrows will fire and miss the tripwire. Items will hit it then burn up, triggering a signal. You can use the items you suggested: arrow, cobble, cobble, arrow and the desired signal will be generated (well, the inverse).

Source Link
fredley
  • 53.2k
  • 94
  • 296
  • 447

This setup works:

enter image description here

One of your items is an arrow, the other is any non-dispensing item like redstone.

Arrows will fire and miss the tripwire. Items will hit it then burn up, triggering a signal. You can use the items you suggested: arrow, cobble, cobble, arrow and the desired signal will be generated (well, the inverse).