Timeline for Compatibility of controllers for PC games
Current License: CC BY-SA 2.5
6 events
when toggle format | what | by | license | comment | |
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Dec 31, 2012 at 8:21 | comment | added | JamesGecko | The 360 controller generally functions just fine because it's the de facto standard so many developers are specifically supporting. | |
Dec 15, 2010 at 3:03 | comment | added | MGOwen | That's true Grace Note, but official support saves a lot of button mapping (more time than you'd think). | |
Dec 14, 2010 at 20:16 | comment | added | Grace Note♦ | @NickT I was under the impression that, with the right cord, the 360 controller can function just fine as a standard gamepad regardless of needing specific support for it. | |
Dec 14, 2010 at 20:07 | comment | added | Nick T | Microsoft's "Games for Windows" and DX/XNA APIs are a fairly strong force for a de facto standard. I've seen X360 controller support in games across several developers, usually when there is a console version as well. | |
Dec 14, 2010 at 19:48 | history | edited | Grace Note♦ | CC BY-SA 2.5 |
Last point ♪
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Dec 14, 2010 at 19:42 | history | answered | Grace Note♦ | CC BY-SA 2.5 |