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Dec 31, 2012 at 8:21 comment added JamesGecko The 360 controller generally functions just fine because it's the de facto standard so many developers are specifically supporting.
Dec 15, 2010 at 3:03 comment added MGOwen That's true Grace Note, but official support saves a lot of button mapping (more time than you'd think).
Dec 14, 2010 at 20:16 comment added Grace Note @NickT I was under the impression that, with the right cord, the 360 controller can function just fine as a standard gamepad regardless of needing specific support for it.
Dec 14, 2010 at 20:07 comment added Nick T Microsoft's "Games for Windows" and DX/XNA APIs are a fairly strong force for a de facto standard. I've seen X360 controller support in games across several developers, usually when there is a console version as well.
Dec 14, 2010 at 19:48 history edited Grace Note CC BY-SA 2.5
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Dec 14, 2010 at 19:42 history answered Grace Note CC BY-SA 2.5