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Jan 7, 2011 at 16:53 vote accept Budda
Jan 6, 2011 at 23:01 comment added Wikwocket @Oak - no problem, it is definitely an exception. I suspect it is actually implemented as an ability of the bunker, not a generic pass-through of some unit abilities.
Jan 6, 2011 at 21:41 comment added BlueRaja - Danny Pflughoeft I remember SCVs being able to repair a bunker from inside it, but I think that was a bug that has been fixed.
Jan 6, 2011 at 21:31 comment added Raven Dreamer Do medics (in campaign mode, obviously) also heal the stimm'd marines in the bunkers? I think they might.
Jan 6, 2011 at 20:52 comment added Oak @Budda , Wikwocket - You are right and I am wrong. Answer edited accordingly. To make sure I make no further mistakes I just tested the rest of the abilities in-game... and unfortunately ghosts cannot use EMP (or snipe, or nuke) from inside a bunker.
Jan 6, 2011 at 20:50 history edited Oak CC BY-SA 2.5
My mistake - bunkers can be ordered to "stim"!; added 52 characters in body
Jan 6, 2011 at 20:44 comment added Wikwocket Yes, you can stim marines and marauders in a bunker, in both multiplayer and campaign. You can also command the bunkered units to target-fire using right-click or the attack command.
Jan 6, 2011 at 20:26 comment added Budda You can stim marines, that are in bunker. At least I did that in campaign... Is this campaign-only feature?
Jan 6, 2011 at 20:17 history edited Oak CC BY-SA 2.5
added 236 characters in body
Jan 6, 2011 at 20:11 history answered Oak CC BY-SA 2.5