Timeline for StarCraft2: Can a ghost use EMP while sitting in bunker?
Current License: CC BY-SA 2.5
10 events
when toggle format | what | by | license | comment | |
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Jan 7, 2011 at 16:53 | vote | accept | Budda | ||
Jan 6, 2011 at 23:01 | comment | added | Wikwocket | @Oak - no problem, it is definitely an exception. I suspect it is actually implemented as an ability of the bunker, not a generic pass-through of some unit abilities. | |
Jan 6, 2011 at 21:41 | comment | added | BlueRaja - Danny Pflughoeft | I remember SCVs being able to repair a bunker from inside it, but I think that was a bug that has been fixed. | |
Jan 6, 2011 at 21:31 | comment | added | Raven Dreamer | Do medics (in campaign mode, obviously) also heal the stimm'd marines in the bunkers? I think they might. | |
Jan 6, 2011 at 20:52 | comment | added | Oak | @Budda , Wikwocket - You are right and I am wrong. Answer edited accordingly. To make sure I make no further mistakes I just tested the rest of the abilities in-game... and unfortunately ghosts cannot use EMP (or snipe, or nuke) from inside a bunker. | |
Jan 6, 2011 at 20:50 | history | edited | Oak | CC BY-SA 2.5 |
My mistake - bunkers can be ordered to "stim"!; added 52 characters in body
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Jan 6, 2011 at 20:44 | comment | added | Wikwocket | Yes, you can stim marines and marauders in a bunker, in both multiplayer and campaign. You can also command the bunkered units to target-fire using right-click or the attack command. | |
Jan 6, 2011 at 20:26 | comment | added | Budda | You can stim marines, that are in bunker. At least I did that in campaign... Is this campaign-only feature? | |
Jan 6, 2011 at 20:17 | history | edited | Oak | CC BY-SA 2.5 |
added 236 characters in body
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Jan 6, 2011 at 20:11 | history | answered | Oak | CC BY-SA 2.5 |