Timeline for Ran out of quests
Current License: CC BY-SA 3.0
5 events
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Nov 25, 2013 at 19:23 | comment | added | TahoeWolverine | @Gerard I had nearly the same experience, and it was very disheartening to get the flow going for those levels and all of a sudden have the floor drop out. The feature is so obvious, I'm sure it's in production. Please just go leave a review in iTunes so the developers know that it's important. Has anyone found a true NimbleBit forum to leave feedback? | |
Nov 21, 2013 at 21:00 | comment | added | Gerard | How hard would it be to generate more random quests, combining several inventory items? I am about a week in and already completed the quests, just seems silly to run out, and as I said, Feels like half the game is now missing and imperial levels are pointless. I have no need to build them or send anyone down. The quests have me something to do while selling inventory, now I have nothing. | |
Nov 21, 2013 at 19:49 | comment | added | Edeph | @Gerard don't forget that the game has features yet to be added | |
Nov 21, 2013 at 18:16 | comment | added | Gerard | But there is no incentive to build any items in the Imperial Levels anymore, and one VIP is totally useless, and what Good is a supply officer and the inventory I create on the Imperial levels can't be used for Anything. Not to mention the thousands I wasted summoning supply officers to build up inventory for future quests. To me, without these quests, half my tower is useless. So is all my imperial inventory I built up. I feel like I wasted a lot off resources, and that the game isn't as interesting without these imperial quests. | |
Nov 21, 2013 at 16:42 | history | answered | Resorath | CC BY-SA 3.0 |