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MBraedley
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TheCurrently, you are able to gain ~125% of the initial value of the given science mechanics were changed considerable with Version 0.23 Each time you perform science, you reduce the value you will receive in the future. Each experiment still has a fixed pool Regardless of science-points (per situation) which can be obtained fromhow you acquire it, but onlyyou will always end up maxing out at ~125% the initial value for a fractionparticular area and method of this pool can be obtained through transmissiondoing science. When you want more, It doesn't matter if you musttransmit your science or return it to Kerbin. The actual maximum is dependant on the experiment resultstype of science, and varies between 110% and 180% of the initial value.

When you don't transmitAlso, you can still recover allnote that I mentioned the area that science-points through recovery alone is performed. Most experiments will return 100% There's a difference between the surface of Kerbin, the pool by recovery. Only a few experimentsupper atmosphere of Kerbin, likeand the materials lab ororbit of the mytery gooMun, leave some science points behind after a recoveryand each of the places, so you can squeeze out some more pointsalong with a second recovery. Unfortunately a recovery depletes those points whichothers have their own maximums of science that can be transmitted first, which meansperformed. Also note that afterthe science you returned them onceget from these different areas can be scaled differently. The KSP wiki article on science explains all of these parameters (or in some cases, transmitting is pointlessat least tries to) much better than I could in this limited space.

OnNow, there is good reason for choosing transmission over return, or vice versa. Early in the other handcareer, transmitting and then returning can bring you some extra pointsdon't have access to RTG's, solar panels, or even batteries. But those two experiments where this This makes sense - the material science and the goo experiment - can not be reused after transmitting which makes this moot. Or rather would make it mootscience impractical at best, when there wouldn't be the newas you need electricity from your engines in order to transmit again, so you need to return your science lab module part. Conversely, which allowsif you're sending a robotic mission to Jool, it's impractical return a dozen Science Jr. pods and Mystery Goo containers if you want to reset them ingather science from as many of the fieldmoons as possible. The science module also allows You're better off sticking a bunch of solar panels on it and transmitting often. As of the 0.23 update, you also have to further analyze experiments before transmitting which increasesweigh the parteffect of the pool which can be exploited through transmission. Tthe ideal way to gain cap on science: you'll only ever get 40% of the mostmaximum science outfrom transmission alone; and without a lab attached, some of these parts in one mission is now:the experiments are single use only. Sooner or later, you'll need to return the samples.

  1. perform them
  2. analyze them with the science lab
  3. transmit them
  4. reset them with the science lab
  5. perform them again
  6. return them

Alternatively you can also carry two of them (per situation)Basically, if the cost (in terms of electricity) isn't too high to transmit and you're able to reacquire the same science easily, transmit it, but always hold on to the last bit of science you have if you're returning the craft to Kerbin.
Basically, prefer return over transmission due to transmission cap and recover them both. This will also give you allsingle use experiments, but always include the points you can getpossibility of transmission.

The science mechanics were changed considerable with Version 0.23. Each experiment still has a fixed pool of science-points (per situation) which can be obtained from it, but only a fraction of this pool can be obtained through transmission. When you want more, you must return the experiment results.

When you don't transmit, you can still recover all the science-points through recovery alone. Most experiments will return 100% of the pool by recovery. Only a few experiments, like the materials lab or the mytery goo, leave some science points behind after a recovery, so you can squeeze out some more points with a second recovery. Unfortunately a recovery depletes those points which can be transmitted first, which means that after you returned them once, transmitting is pointless.

On the other hand, transmitting and then returning can bring you some extra points. But those two experiments where this makes sense - the material science and the goo experiment - can not be reused after transmitting which makes this moot. Or rather would make it moot, when there wouldn't be the new science lab module part, which allows you to reset them in the field. The science module also allows you to further analyze experiments before transmitting which increases the part of the pool which can be exploited through transmission. Tthe ideal way to gain the most science out of these parts in one mission is now:

  1. perform them
  2. analyze them with the science lab
  3. transmit them
  4. reset them with the science lab
  5. perform them again
  6. return them

Alternatively you can also carry two of them (per situation) and recover them both. This will also give you all the points you can get.

Currently, you are able to gain ~125% of the initial value of the given science. Each time you perform science, you reduce the value you will receive in the future. Regardless of how you acquire it, you will always end up maxing out at ~125% the initial value for a particular area and method of doing science. It doesn't matter if you transmit your science or return it to Kerbin. The actual maximum is dependant on the type of science, and varies between 110% and 180% of the initial value.

Also, note that I mentioned the area that science is performed. There's a difference between the surface of Kerbin, the upper atmosphere of Kerbin, and the orbit of the Mun, and each of the places, along with others have their own maximums of science that can be performed. Also note that the science you get from these different areas can be scaled differently. The KSP wiki article on science explains all of these parameters (or in some cases, at least tries to) much better than I could in this limited space.

Now, there is good reason for choosing transmission over return, or vice versa. Early in the career, you don't have access to RTG's, solar panels, or even batteries. This makes transmitting science impractical at best, as you need electricity from your engines in order to transmit again, so you need to return your science. Conversely, if you're sending a robotic mission to Jool, it's impractical return a dozen Science Jr. pods and Mystery Goo containers if you want to gather science from as many of the moons as possible. You're better off sticking a bunch of solar panels on it and transmitting often. As of the 0.23 update, you also have to weigh the effect of the transmission cap on science: you'll only ever get 40% of the maximum science from transmission alone; and without a lab attached, some of the experiments are single use only. Sooner or later, you'll need to return the samples.

Basically, if the cost (in terms of electricity) isn't too high to transmit and you're able to reacquire the same science easily, transmit it, but always hold on to the last bit of science you have if you're returning the craft to Kerbin.
Basically, prefer return over transmission due to transmission cap and single use experiments, but always include the possibility of transmission.

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Philipp
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Currently, you are able to gain ~125% of the initial value of the givenThe science mechanics were changed considerable with Version 0. Each time you perform science, you reduce the value you will receive in the future23. RegardlessEach experiment still has a fixed pool of how you acquirescience-points (per situation) which can be obtained from it, you will always end up maxing out at ~125% the initial value forbut only a particular area and methodfraction of doing sciencethis pool can be obtained through transmission. It doesn't matter ifWhen you transmit your science or return it to Kerbin. The actual maximum is dependant on the type of sciencewant more, and varies between 110% and 180% ofyou must return the initial valueexperiment results.

AlsoWhen you don't transmit, note that I mentionedyou can still recover all the area that science is performed-points through recovery alone. There's a difference between the surfaceMost experiments will return 100% of Kerbin, the upper atmosphere of Kerbinpool by recovery. Only a few experiments, andlike the orbit ofmaterials lab or the Munmytery goo, and each of the placesleave some science points behind after a recovery, alongso you can squeeze out some more points with others have their own maximums of science thata second recovery. Unfortunately a recovery depletes those points which can be performed. Also notetransmitted first, which means that the scienceafter you get from these different areas can be scaled differently. The KSP wiki article on science explains all of these parameters (or in some casesreturned them once, at least tries to) much better than I could in this limited spacetransmitting is pointless.

Now, there is good reason for choosing transmission over return, or vice versa. Early inOn the careerother hand, transmitting and then returning can bring you don't have access to RTG's, solar panels, or even batteriessome extra points. ThisBut those two experiments where this makes transmitting science impractical at best, as you need electricity from your engines in order to transmit again, so you need to return yoursense - the material science. Conversely, if you're sending a robotic mission to Jool, it's impractical return a dozen Science Jr. pods and Mystery Goo containers if you want to gather science from as many of the moons as possible. You're better off sticking a bunch of solar panels on it andgoo experiment - can not be reused after transmitting oftenwhich makes this moot. As ofOr rather would make it moot, when there wouldn't be the 0.23 updatenew science lab module part, which allows you also have to weigh the effect ofreset them in the transmission cap onfield. The science: you'll only ever get 40% of module also allows you to further analyze experiments before transmitting which increases the maximum science from transmission alone; and without a lab attached, somepart of the experiments are single use onlypool which can be exploited through transmission. Sooner or later, you'll needTthe ideal way to returngain the samples.most science out of these parts in one mission is now:

  1. perform them
  2. analyze them with the science lab
  3. transmit them
  4. reset them with the science lab
  5. perform them again
  6. return them

Basically, if the cost (in terms of electricity) isn't too high to transmit and you're able to reacquire the same science easily, transmit it, but always hold on to the last bit of science you have if you're returning the craft to Kerbin.
Basically, prefer return over transmission due to transmission cap Alternatively you can also carry two of them (per situation) and single use experiments, but always includerecover them both. This will also give you all the possibility of transmissionpoints you can get.

Currently, you are able to gain ~125% of the initial value of the given science. Each time you perform science, you reduce the value you will receive in the future. Regardless of how you acquire it, you will always end up maxing out at ~125% the initial value for a particular area and method of doing science. It doesn't matter if you transmit your science or return it to Kerbin. The actual maximum is dependant on the type of science, and varies between 110% and 180% of the initial value.

Also, note that I mentioned the area that science is performed. There's a difference between the surface of Kerbin, the upper atmosphere of Kerbin, and the orbit of the Mun, and each of the places, along with others have their own maximums of science that can be performed. Also note that the science you get from these different areas can be scaled differently. The KSP wiki article on science explains all of these parameters (or in some cases, at least tries to) much better than I could in this limited space.

Now, there is good reason for choosing transmission over return, or vice versa. Early in the career, you don't have access to RTG's, solar panels, or even batteries. This makes transmitting science impractical at best, as you need electricity from your engines in order to transmit again, so you need to return your science. Conversely, if you're sending a robotic mission to Jool, it's impractical return a dozen Science Jr. pods and Mystery Goo containers if you want to gather science from as many of the moons as possible. You're better off sticking a bunch of solar panels on it and transmitting often. As of the 0.23 update, you also have to weigh the effect of the transmission cap on science: you'll only ever get 40% of the maximum science from transmission alone; and without a lab attached, some of the experiments are single use only. Sooner or later, you'll need to return the samples.

Basically, if the cost (in terms of electricity) isn't too high to transmit and you're able to reacquire the same science easily, transmit it, but always hold on to the last bit of science you have if you're returning the craft to Kerbin.
Basically, prefer return over transmission due to transmission cap and single use experiments, but always include the possibility of transmission.

The science mechanics were changed considerable with Version 0.23. Each experiment still has a fixed pool of science-points (per situation) which can be obtained from it, but only a fraction of this pool can be obtained through transmission. When you want more, you must return the experiment results.

When you don't transmit, you can still recover all the science-points through recovery alone. Most experiments will return 100% of the pool by recovery. Only a few experiments, like the materials lab or the mytery goo, leave some science points behind after a recovery, so you can squeeze out some more points with a second recovery. Unfortunately a recovery depletes those points which can be transmitted first, which means that after you returned them once, transmitting is pointless.

On the other hand, transmitting and then returning can bring you some extra points. But those two experiments where this makes sense - the material science and the goo experiment - can not be reused after transmitting which makes this moot. Or rather would make it moot, when there wouldn't be the new science lab module part, which allows you to reset them in the field. The science module also allows you to further analyze experiments before transmitting which increases the part of the pool which can be exploited through transmission. Tthe ideal way to gain the most science out of these parts in one mission is now:

  1. perform them
  2. analyze them with the science lab
  3. transmit them
  4. reset them with the science lab
  5. perform them again
  6. return them

Alternatively you can also carry two of them (per situation) and recover them both. This will also give you all the points you can get.

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MBraedley
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Currently, you are able to gain ~125% of the initial value of the given science. Each time you perform science, you reduce the value you will receive in the future. Regardless of how you acquire it, you will always end up maxing out at ~125% the initial value for a particular area and method of doing science. It doesn't matter if you transmit your science or return it to Kerbin. The actual maximum is dependant on the type of science, and varies between 110% and 180% of the initial value.

Also, note that I mentioned the area that science is performed. There's a difference between the surface of Kerbin, the upper atmosphere of Kerbin, and the orbit of the Mun, and each of the places, along with others have their own maximums of science that can be performed. Also note that the science you get from these different areas can be scaled differently. The KSP wiki article on science explains all of these parameters (or in some cases, at least tries to) much better than I could in this limited space.

Now, there is good reason for choosing transmission over return, or vice versa. Early in the career, you don't have access to RTG's, solar panels, or even batteries. This makes transmitting science impractical at best, as you need electricity from your engines in order to transmit again, so you need to return your science. Conversely, if you're sending a robotic mission to Jool, it's impractical return a dozen Science Jr. pods and Mystery Goo containers if you want to gather science from as many of the moons as possible. You're better off sticking a bunch of solar panels on it and transmitting often.

Basically As of the 0.23 update, ifyou also have to weigh the cost (in termseffect of electricity) isn't too high to transmit and you're able to reacquire the sametransmission cap on science easily: you'll only ever get 40% of the maximum science from transmission alone; and without a lab attached, transmit itsome of the experiments are single use only. Sooner or later, you'll need to return the samples.

Basically, if the cost (in terms of electricity) isn't too high to transmit and you're able to reacquire the same science easily, transmit it, but always hold on to the last bit of science you have if you're returning the craft to Kerbin.
Basically, prefer return over transmission due to transmission cap and single use experiments, but always hold on toinclude the last bitpossibility of science you have if you're returning the craft to Kerbintransmission.

Currently, you are able to gain ~125% of the initial value of the given science. Each time you perform science, you reduce the value you will receive in the future. Regardless of how you acquire it, you will always end up maxing out at ~125% the initial value for a particular area and method of doing science. It doesn't matter if you transmit your science or return it to Kerbin. The actual maximum is dependant on the type of science, and varies between 110% and 180% of the initial value.

Also, note that I mentioned the area that science is performed. There's a difference between the surface of Kerbin, the upper atmosphere of Kerbin, and the orbit of the Mun, and each of the places, along with others have their own maximums of science that can be performed. Also note that the science you get from these different areas can be scaled differently. The KSP wiki article on science explains all of these parameters (or in some cases, at least tries to) much better than I could in this limited space.

Now, there is good reason for choosing transmission over return, or vice versa. Early in the career, you don't have access to RTG's, solar panels, or even batteries. This makes transmitting science impractical at best, as you need electricity from your engines in order to transmit again, so you need to return your science. Conversely, if you're sending a robotic mission to Jool, it's impractical return a dozen Science Jr. pods and Mystery Goo containers if you want to gather science from as many of the moons as possible. You're better off sticking a bunch of solar panels on it and transmitting often.

Basically, if the cost (in terms of electricity) isn't too high to transmit and you're able to reacquire the same science easily, transmit it, but always hold on to the last bit of science you have if you're returning the craft to Kerbin.

Currently, you are able to gain ~125% of the initial value of the given science. Each time you perform science, you reduce the value you will receive in the future. Regardless of how you acquire it, you will always end up maxing out at ~125% the initial value for a particular area and method of doing science. It doesn't matter if you transmit your science or return it to Kerbin. The actual maximum is dependant on the type of science, and varies between 110% and 180% of the initial value.

Also, note that I mentioned the area that science is performed. There's a difference between the surface of Kerbin, the upper atmosphere of Kerbin, and the orbit of the Mun, and each of the places, along with others have their own maximums of science that can be performed. Also note that the science you get from these different areas can be scaled differently. The KSP wiki article on science explains all of these parameters (or in some cases, at least tries to) much better than I could in this limited space.

Now, there is good reason for choosing transmission over return, or vice versa. Early in the career, you don't have access to RTG's, solar panels, or even batteries. This makes transmitting science impractical at best, as you need electricity from your engines in order to transmit again, so you need to return your science. Conversely, if you're sending a robotic mission to Jool, it's impractical return a dozen Science Jr. pods and Mystery Goo containers if you want to gather science from as many of the moons as possible. You're better off sticking a bunch of solar panels on it and transmitting often. As of the 0.23 update, you also have to weigh the effect of the transmission cap on science: you'll only ever get 40% of the maximum science from transmission alone; and without a lab attached, some of the experiments are single use only. Sooner or later, you'll need to return the samples.

Basically, if the cost (in terms of electricity) isn't too high to transmit and you're able to reacquire the same science easily, transmit it, but always hold on to the last bit of science you have if you're returning the craft to Kerbin.
Basically, prefer return over transmission due to transmission cap and single use experiments, but always include the possibility of transmission.

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MBraedley
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