TheCurrently, you are able to gain ~125% of the initial value of the given science mechanics were changed considerable with Version 0.23 Each time you perform science, you reduce the value you will receive in the future. Each experiment still has a fixed pool Regardless of science-points (per situation) which can be obtained fromhow you acquire it, but onlyyou will always end up maxing out at ~125% the initial value for a fractionparticular area and method of this pool can be obtained through transmissiondoing science. When you want more, It doesn't matter if you musttransmit your science or return it to Kerbin. The actual maximum is dependant on the experiment resultstype of science, and varies between 110% and 180% of the initial value.
When you don't transmitAlso, you can still recover allnote that I mentioned the area that science-points through recovery alone is performed. Most experiments will return 100% There's a difference between the surface of Kerbin, the pool by recovery. Only a few experimentsupper atmosphere of Kerbin, likeand the materials lab ororbit of the mytery gooMun, leave some science points behind after a recoveryand each of the places, so you can squeeze out some more pointsalong with a second recovery. Unfortunately a recovery depletes those points whichothers have their own maximums of science that can be transmitted first, which meansperformed. Also note that afterthe science you returned them onceget from these different areas can be scaled differently. The KSP wiki article on science explains all of these parameters (or in some cases, transmitting is pointlessat least tries to) much better than I could in this limited space.
OnNow, there is good reason for choosing transmission over return, or vice versa. Early in the other handcareer, transmitting and then returning can bring you some extra pointsdon't have access to RTG's, solar panels, or even batteries. But those two experiments where this This makes sense - the material science and the goo experiment - can not be reused after transmitting which makes this moot. Or rather would make it mootscience impractical at best, when there wouldn't be the newas you need electricity from your engines in order to transmit again, so you need to return your science lab module part. Conversely, which allowsif you're sending a robotic mission to Jool, it's impractical return a dozen Science Jr. pods and Mystery Goo containers if you want to reset them ingather science from as many of the fieldmoons as possible. The science module also allows You're better off sticking a bunch of solar panels on it and transmitting often. As of the 0.23 update, you also have to further analyze experiments before transmitting which increasesweigh the parteffect of the pool which can be exploited through transmission. Tthe ideal way to gain cap on science: you'll only ever get 40% of the mostmaximum science outfrom transmission alone; and without a lab attached, some of these parts in one mission is now:the experiments are single use only. Sooner or later, you'll need to return the samples.
- perform them
- analyze them with the science lab
- transmit them
- reset them with the science lab
- perform them again
- return them
Alternatively you can also carry two of them (per situation)Basically, if the cost (in terms of electricity) isn't too high to transmit and you're able to reacquire the same science easily, transmit it, but always hold on to the last bit of science you have if you're returning the craft to Kerbin.
Basically, prefer return over transmission due to transmission cap and recover them both. This will also give you allsingle use experiments, but always include the points you can getpossibility of transmission.