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It is absolutely possible to get comfortable at the kick and jump attack but there is no setting to make it easier.

I am unsure of the frame data for kicking, but the active frame window for parrying (one of the most advanced combat maneuvers) is from 6 to 8 frames, I assume it is the same for kicking.

That being said, the game runs at ~30 fps giving you a whole 1/5 of a second to input the commands together.

The 'forward' command is inputted at the top of the joystick gradiant meaning that you can press forward but it will not count towards the kick command until it hits 100%. Because of this, most times that I fail the kick it is because the forward command was too late. I have found it is easiest to input the rb when I hear the 'click' sound of the joystick hitting its cage, in an effort to delay the forward command until I know it is actually being inputtedinputted.

It is absolutely possible to get comfortable at the kick and jump attack but there is no setting to make it easier.

I am unsure of the frame data for kicking, but the active frame window for parrying (one of the most advanced combat maneuvers) is from 6 to 8 frames, I assume it is the same for kicking.

That being said, the game runs at ~30 fps giving you a whole 1/5 of a second to input the commands together.

The 'forward' command is inputted at the top of the joystick gradiant meaning that you can press forward but it will not count towards the kick command until it hits 100%. Because of this, most times that I fail the kick it is because the forward command was too late. I have found it is easiest to input the rb when I hear the 'click' sound of the joystick hitting its cage, in an effort to delay the forward command until I know it is actually being inputted.

It is absolutely possible to get comfortable at the kick and jump attack but there is no setting to make it easier.

I am unsure of the frame data for kicking, but the active frame window for parrying (one of the most advanced combat maneuvers) is from 6 to 8 frames, I assume it is the same for kicking.

That being said, the game runs at ~30 fps giving you a whole 1/5 of a second to input the commands together.

The 'forward' command is inputted at the top of the joystick gradiant meaning that you can press forward but it will not count towards the kick command until it hits 100%. Because of this, most times that I fail the kick it is because the forward command was too late. I have found it is easiest to input the rb when I hear the 'click' sound of the joystick hitting its cage, in an effort to delay the forward command until I know it is actually being inputted.

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Mondrianaire
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It is absolutely possible to get comfortable at the kick and jump attack but there is no setting to make it easier.

I am unsure of the frame data for kicking, but the active frame window for parrying (one of the most advanced combat maneuvers) is from 6 to 8 frames, I assume it is the same for kicking.

That being said, the game runs at ~30 fps giving you a whole 1/5 of a second to input the commands together.

The 'forward' command is inputted at the top of the joystick gradiant meaning that you can press forward but it will not count towards the kick command until it hits 100%. Because of this, most times that I fail the kick it is because the forward command was too late. I have found it is easiest to input the rb when I hear the 'click' sound of the joystick hitting its cage, in an effort to delay the forward command until I know it is actually being inputted.