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Feb 24, 2014 at 21:59 vote accept Asking12345678910
Feb 24, 2014 at 21:59
Jan 30, 2014 at 21:53 comment added Awesomest_Donut @Viprus I tried to obtain a modded block on a creative plots server from my creative menu and as soon as I put it in my Inventory my game crashed
Jan 30, 2014 at 1:42 review Suggested edits
Jan 30, 2014 at 1:46
Jan 29, 2014 at 17:32 comment added AJMansfield Also, some mods are server-side only (although most are in the form of "plugins", there are server-side mods that are not plugins)
Jan 29, 2014 at 17:22 comment added Viprus @Rob More often than not, if the server doesn't know about the block, the player won't be able to craft, obtain, have or place the item. There are still some times when this will happen, but mostly from someone using an older version of the mod than is installed on the server.
Jan 29, 2014 at 17:19 comment added Rob I know that a long time ago, there was a "broken" block that could be placed or come from map corruption that would freeze the game if it attempted to render it. It's possible something similar could happen in this situation.
Jan 29, 2014 at 17:18 comment added Viprus @Zommuter That's correct, a modded client will be able to connect to and unmodded server, but not vice-versa. If the friend who is running vanilla hosts the server, then you could even connect with a massive modpack such as FTB (providing they both use the same version of minecraft)
Jan 29, 2014 at 17:07 comment added Zommuter It might actually also depend on who hosts the game, no? I didn't test it, but I wouldn't be too surprised if an unmodded server would allow a modded client to connect and either ignore or kick them on an attempt at doing anything mod-related such as placing/crafting a mod-only item
Jan 29, 2014 at 15:58 review First posts
Jan 29, 2014 at 16:02
Jan 29, 2014 at 15:34 history answered Viprus CC BY-SA 3.0