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galacticninja
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How do .NAV bot map navigation files work within the Steam Workshop work?

I'm asking because I got these confusing information:

thisThis map's description states that the Steam Workshop does not allow including .NAV files and recommends I download a copy from another website, instead. While, this other Steam Workshop map's description states that it includes a "unique NAV file".

In the latter map, I checked if there's a .NAV file included with the map in its folder in \csgo\maps\workshop\csgo\maps\workshop\, but there isn't any. However, when I first played that map, the game didn't auto-compute and generate a .NAV bot navigation file before allowing playing with bots, but the bots seem to navigate the map just fine. There still isn't a .NAV file in there after I've played the map. It is possible that this map has included custom-made bot navigation info somewhere.

Given the confusing infoWhen I got herecopied the latter map (its folder in \csgo\maps\workshop\), I would like to know the ffshare it with another person who also has CS:GO (but did not download the same map from the Steam Workshop), the game auto-generates a .NAV file when hosting a listen server of that map. This leads me to believe that the custom-made .NAV files of maps downloaded from the Steam Workshop are possibly stored in a location other than \maps\workshop\.

  • Does the Steam Workshop allow downloading of custom-made bot navigation files (.NAV) along with the map itself?
  • Can a CS:GO map in the Steam Workshop include custom-made bot navigation info in the .BSP, so there's no need for a separate .NAV file anymore? What about maps from non-Steam Workshop sources?

Does the Steam Workshop allow downloading of custom-made bot navigation files (.NAV) along with the map itself? If yes, where are they located?

How do .NAV bot map navigation files work with the Steam Workshop?

I'm asking because this map's description states that the Steam Workshop does not allow including .NAV files and recommends I download a copy from another website, instead. While, this other Steam Workshop map's description states that it includes a "unique NAV file".

In the latter map, I checked if there's a .NAV file included with the map in its folder in \csgo\maps\workshop, but there isn't any. However, when I first played that map, the game didn't auto-compute and generate a bot navigation file before allowing playing with bots, but the bots seem to navigate the map just fine.

Given the confusing info I got here, I would like to know the ff:

  • Does the Steam Workshop allow downloading of custom-made bot navigation files (.NAV) along with the map itself?
  • Can a CS:GO map in the Steam Workshop include custom-made bot navigation info in the .BSP, so there's no need for a separate .NAV file anymore? What about maps from non-Steam Workshop sources?

How do .NAV bot map navigation files in the Steam Workshop work?

I'm asking because I got these confusing information:

This map's description states that the Steam Workshop does not allow including .NAV files and recommends I download a copy from another website, instead. While, this other Steam Workshop map's description states that it includes a "unique NAV file".

In the latter map, I checked if there's a .NAV file included with the map in its folder in \csgo\maps\workshop\, but there isn't any. However, when I first played that map, the game didn't auto-compute and generate a .NAV bot navigation file before allowing playing with bots, but the bots seem to navigate the map just fine. There still isn't a .NAV file in there after I've played the map. It is possible that this map has included custom-made bot navigation info somewhere.

When I copied the latter map (its folder in \csgo\maps\workshop\), to share it with another person who also has CS:GO (but did not download the same map from the Steam Workshop), the game auto-generates a .NAV file when hosting a listen server of that map. This leads me to believe that the custom-made .NAV files of maps downloaded from the Steam Workshop are possibly stored in a location other than \maps\workshop\.

Does the Steam Workshop allow downloading of custom-made bot navigation files (.NAV) along with the map itself? If yes, where are they located?

Source Link
galacticninja
  • 47.3k
  • 99
  • 312
  • 570

How do .NAV bot map navigation files work with the Steam Workshop?

I'm asking because this map's description states that the Steam Workshop does not allow including .NAV files and recommends I download a copy from another website, instead. While, this other Steam Workshop map's description states that it includes a "unique NAV file".

In the latter map, I checked if there's a .NAV file included with the map in its folder in \csgo\maps\workshop, but there isn't any. However, when I first played that map, the game didn't auto-compute and generate a bot navigation file before allowing playing with bots, but the bots seem to navigate the map just fine.

Given the confusing info I got here, I would like to know the ff:

  • Does the Steam Workshop allow downloading of custom-made bot navigation files (.NAV) along with the map itself?
  • Can a CS:GO map in the Steam Workshop include custom-made bot navigation info in the .BSP, so there's no need for a separate .NAV file anymore? What about maps from non-Steam Workshop sources?