Timeline for Itemization for carries/assassins when I am ahead, but my team is behind
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Apr 15, 2014 at 21:41 | comment | added | scenia | You're not supposed to do that alone, you still need your team as a living shield. And they need to understand the strategy and how important it is to have as much vision as possible. Communication is always important, but even more in such a situation. The key to point 3 (besides having the team with you) is that you should be so effective at taking down their stuff that they can't leave you alone. If they have to defend against a siege constantly, you come out on top. But as i said, if they can hold the turrets and split push, you're petty much screwed with that approach no matter what. | |
Apr 15, 2014 at 20:06 | comment | added | bolov | This feels like a complete answer. Thank you for taking time to write it. I have one more thought: the first choice (end the game quick), although I understand it is a backup if I can't go with the other two, it looks like something I would have problem making it successful: 1) if the support (and team) doesn't ward, a ward of mine is not enough to be safe for me to be alone to siege the tower, 2) if they converge on me, as an adc I don't have a good escape mechanism 3) if a fight breaks out while I am destroying a tower, we get a tower down, they get 4 kills + 2-3 other major objectives. | |
Apr 15, 2014 at 19:54 | vote | accept | bolov | ||
Apr 14, 2014 at 16:26 | history | answered | scenia | CC BY-SA 3.0 |