Timeline for How do I make a redstone circut that compares 6 inputs?
Current License: CC BY-SA 3.0
3 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Apr 17, 2014 at 14:53 | comment | added | Waterseas | Really? It should be a pretty concise structure. The only way to do it not using a variable strength output such as a chest, hopper, furnace, or weighted pressure plate that I can see would be to do an xor on all possible combos, which would take up a large amount more space. | |
Apr 17, 2014 at 14:45 | comment | added | Shiuyin | This basically is what i wrote in my first point at "What i've tried so far". And i don't like that solution. There has to be a better one. I know that it is working, i built in in singleplayer creative mode. But i personally think its to big for that little feature ... | |
Apr 17, 2014 at 14:43 | history | answered | Waterseas | CC BY-SA 3.0 |