Timeline for Accessing biome-specific grass tints w/out use of external programs?
Current License: CC BY-SA 3.0
12 events
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Apr 21, 2014 at 21:00 | history | edited | Mkalafut | CC BY-SA 3.0 |
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Apr 21, 2014 at 20:59 | comment | added | Fungo | Pretty much. You might be able to change the biome per block depending on what version/editor you are using. | |
Apr 21, 2014 at 20:58 | comment | added | Mkalafut | Hmm, you're right. It appears I'm using Toomanyitems which gives grass blocks of different color. But you're right, Fungo - I will include that in my edited answer. | |
Apr 21, 2014 at 20:58 | comment | added | DatEpicCoderGuyWhoPrograms | @Fungo so, I would have to use an external program to modify what biome a certain area is? | |
Apr 21, 2014 at 20:55 | comment | added | Fungo | since grass blocks all have the same block ID and no metadata, they will always be the color of the biome they are placed in. ALWAYS. No matter how you get them. ALWAYS. | |
Apr 21, 2014 at 20:52 | history | edited | Mkalafut | CC BY-SA 3.0 |
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Apr 21, 2014 at 20:50 | comment | added | Fungo | that just gives you grass. It will still be the color of whatever biome it is currently in. | |
Apr 21, 2014 at 20:47 | comment | added | Mkalafut | Edited for you. | |
Apr 21, 2014 at 20:46 | history | edited | Mkalafut | CC BY-SA 3.0 |
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Apr 21, 2014 at 20:45 | vote | accept | DatEpicCoderGuyWhoPrograms | ||
Apr 21, 2014 at 20:40 | comment | added | DatEpicCoderGuyWhoPrograms | Can I have an example of a command to spawn in a custom tinted grass block? | |
Apr 21, 2014 at 20:33 | history | answered | Mkalafut | CC BY-SA 3.0 |