Timeline for Does keyboard monitoring violate EULA of Starcraft 2?
Current License: CC BY-SA 2.5
7 events
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Jun 15, 2020 at 8:59 | history | edited | CommunityBot |
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Feb 24, 2011 at 6:38 | vote | accept | Meta | ||
Feb 24, 2011 at 5:58 | comment | added | Shaun | @Meta: I think so. At a basic level, you want to count the number of times (and when) each key on your keyboard is pressed (in other words, use a key logging type application). If this is correct, then your use should be allowed. You're not mining the game for information at that point, you're just collecting data from your keyboard. The fact that StarCraft happens to be running is incidental at that point. | |
Feb 24, 2011 at 2:55 | comment | added | Meta | Sounds great. Now I think that even using information real-time (by collecting keystrokes) to i.e. play sound is OK because this is not interact with game in any manner. Except for the thing that it's happens simultaneously :) make sense? | |
Feb 23, 2011 at 19:47 | comment | added | Shaun | You are not limited to RAM. As I said in my answer, you can analyse replay files to get data on in-game actions. Each replay file is essentially a list of actions that happened in-game that the application itself will step through to show you what happened in the real game. By analyzing that file, you can track the types and number of actions performed. | |
Feb 23, 2011 at 19:44 | comment | added | Meta | I think that in case of wow it violate sentence "through the Game" cause add-on uses in-game API to get some information to give it to 3-rd party directly. So this way 3-rd party get a "bridge" to the game data and user can get advantage based on this data. As I know starcraft 2 do not provide such API and only way to get "in-game" data is to analyze RAM but this is not a my case for sure. | |
Feb 23, 2011 at 19:31 | history | answered | Shaun | CC BY-SA 2.5 |