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StrixVarias Answer is Correct. You let the turret survive to deny creeps to the enemy. However it's important to notice that this is not appropriate in every situation and especially in soloqueue you should take it down more often. It's important to know when to kill or leave a turret.
Only the outer turrets should be left alive when you have the option to kill them

Mid

Most of the time when playing midlane you should focus on taking down the turret early since it oppens a better gank opportunity through the jungle for your teammates and it also allows you to roam a lot more. Also Most midlaners aren't too good at pushing turrets so it will take you a while to take one down and it can't hurt to just hit it whenever it's safe to do (most midlaners are either AP -> No AA damage or meele AD -> Risk of getting ganked). So basically you should rush turrets when playing midlane. There are some exceptions of course but around 80% of the time you can go for it.

Bot

For Bot it's not exactly the same. Usually It's a big advantage to take down the Blue side turret since it allows you to control Dragon a lot better. The redpurple Turret however isn't too important. If you stand behind the redpurple turret you're a lot more vulnerable to ganks. Also if you are playing a longrange or poke ADC you shouldn't rush a turret since you can even poke them with the turret still alive while the turret itself denies them Gold.

Top

Toplane is a bit tricky. There's no situation on where you could say "Hey kill the tower!" Or "Let it survive!". Another big problem is the fact that most toplaners run teleport nowadays. This makes taking down a turret harder especially early and If you are a meele champion (like most toplaners) you also become vulnerable to a jungler/midlane gank when pushing a turret. For soloqueue (especially low elo) it's often a good tactic to just stay top and push all day. Low elo players tend to ignore the fact that there is a Darius at their inner turret and they focus solely on teamfights. You can see this mistake even up to lower diamond (IV-III) but of course not that often. Also If you realize that the enemy doesn't ignore the splitpushing, you're better off helping your teammates instead of dying 2v1 all the time.

Oh and as a final note, since you mentioned it: Never let minions kill the turret alone

Make sure to always land at least one hit on the turret within 10 seconds of its death since you will gain some extra gold which would otherwise be lost (Of course only if you are near the turret).

StrixVarias Answer is Correct. You let the turret survive to deny creeps to the enemy. However it's important to notice that this is not appropriate in every situation and especially in soloqueue you should take it down more often. It's important to know when to kill or leave a turret.
Only the outer turrets should be left alive when you have the option to kill them

Mid

Most of the time when playing midlane you should focus on taking down the turret early since it oppens a better gank opportunity through the jungle for your teammates and it also allows you to roam a lot more. Also Most midlaners aren't too good at pushing turrets so it will take you a while to take one down and it can't hurt to just hit it whenever it's safe to do (most midlaners are either AP -> No AA damage or meele AD -> Risk of getting ganked). So basically you should rush turrets when playing midlane. There are some exceptions of course but around 80% of the time you can go for it.

Bot

For Bot it's not exactly the same. Usually It's a big advantage to take down the Blue side turret since it allows you to control Dragon a lot better. The red Turret however isn't too important. If you stand behind the red turret you're a lot more vulnerable to ganks. Also if you are playing a longrange or poke ADC you shouldn't rush a turret since you can even poke them with the turret still alive while the turret itself denies them Gold.

Top

Toplane is a bit tricky. There's no situation on where you could say "Hey kill the tower!" Or "Let it survive!". Another big problem is the fact that most toplaners run teleport nowadays. This makes taking down a turret harder especially early and If you are a meele champion (like most toplaners) you also become vulnerable to a jungler/midlane gank when pushing a turret. For soloqueue (especially low elo) it's often a good tactic to just stay top and push all day. Low elo players tend to ignore the fact that there is a Darius at their inner turret and they focus solely on teamfights. You can see this mistake even up to lower diamond (IV-III) but of course not that often. Also If you realize that the enemy doesn't ignore the splitpushing, you're better off helping your teammates instead of dying 2v1 all the time.

Oh and as a final note, since you mentioned it: Never let minions kill the turret alone

Make sure to always land at least one hit on the turret within 10 seconds of its death since you will gain some extra gold which would otherwise be lost (Of course only if you are near the turret).

StrixVarias Answer is Correct. You let the turret survive to deny creeps to the enemy. However it's important to notice that this is not appropriate in every situation and especially in soloqueue you should take it down more often. It's important to know when to kill or leave a turret.
Only the outer turrets should be left alive when you have the option to kill them

Mid

Most of the time when playing midlane you should focus on taking down the turret early since it oppens a better gank opportunity through the jungle for your teammates and it also allows you to roam a lot more. Also Most midlaners aren't too good at pushing turrets so it will take you a while to take one down and it can't hurt to just hit it whenever it's safe to do (most midlaners are either AP -> No AA damage or meele AD -> Risk of getting ganked). So basically you should rush turrets when playing midlane. There are some exceptions of course but around 80% of the time you can go for it.

Bot

For Bot it's not exactly the same. Usually It's a big advantage to take down the Blue side turret since it allows you to control Dragon a lot better. The purple Turret however isn't too important. If you stand behind the purple turret you're a lot more vulnerable to ganks. Also if you are playing a longrange or poke ADC you shouldn't rush a turret since you can even poke them with the turret still alive while the turret itself denies them Gold.

Top

Toplane is a bit tricky. There's no situation on where you could say "Hey kill the tower!" Or "Let it survive!". Another big problem is the fact that most toplaners run teleport nowadays. This makes taking down a turret harder especially early and If you are a meele champion (like most toplaners) you also become vulnerable to a jungler/midlane gank when pushing a turret. For soloqueue (especially low elo) it's often a good tactic to just stay top and push all day. Low elo players tend to ignore the fact that there is a Darius at their inner turret and they focus solely on teamfights. You can see this mistake even up to lower diamond (IV-III) but of course not that often. Also If you realize that the enemy doesn't ignore the splitpushing, you're better off helping your teammates instead of dying 2v1 all the time.

Oh and as a final note, since you mentioned it: Never let minions kill the turret alone

Make sure to always land at least one hit on the turret within 10 seconds of its death since you will gain some extra gold which would otherwise be lost (Of course only if you are near the turret).

added 81 characters in body
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Jutschge
  • 30.2k
  • 41
  • 126
  • 191

StrixVarias Answer is Correct. You let the turret survive to deny creeps to the enemy. However it's important to notice that this is not appropriate in every situation and especially in soloqueue you should take it down more often. It's important to know when to kill or leave a turret.
Only the outer turrets should be left alive when you have the option to kill them

Mid

Most of the time when playing midlane you should focus on taking down the turret early since it oppens a better gank opportunity through the jungle for your teammates and it also allows you to roam a lot more. Also Most midlaners aren't too good at pushing turrets so it will take you a while to take one down and it can't hurt to just hit it whenever it's safe to do (most midlaners are either AP -> No AA damage or meele AD -> Risk of getting ganked). So basically you should rush turrets when playing midlane. There are some exceptions of course but around 80% of the time you can go for it.

Bot

For Bot it's not exactly the same. Usually It's a big advantage to take down the Blue side turret since it allows you to control Dragon a lot better. The red Turret however isn't too important. If you stand behind the red turret you're a lot more vulnerable to ganks. Also if you are playing a longrange or poke ADC you shouldn't rush a turret since you can even poke them with the turret still alive while the turret itself denies them Gold.

Top

Toplane is a bit tricky. There's no situation on where you could say "Hey kill the tower!" Or "Let it survive!". Another big problem is the fact that most toplaners run teleport nowadays. This makes taking down a turret harder especially early and If you are a meele champion (like most toplaners) you also become vulnerable to a jungler/midlane gank when pushing a turret. For soloqueue (especially low elo) it's often a good tactic to just stay top and push all day. Low elo players tend to ignore the fact that there is a Darius at their inner turret and they focus solely on teamfights. You can see this mistake even up to lower diamond (IV-III) but of course not that often. Also If you realize that the enemy doesn't ignore the splitpushing, you're better off helping your teammates instead of dying 2v1 all the time.

Oh and as a final note, since you mentioned it: Never let minions kill the turret alone

Make sure to always land at least one hit on the turret within 10 seconds of its death since you will gain some extra gold which would otherwise be lost (Of course only if you are near the turret).

StrixVarias Answer is Correct. You let the turret survive to deny creeps to the enemy. However it's important to notice that this is not appropriate in every situation and especially in soloqueue you should take it down more often. It's important to know when to kill or leave a turret.
Only the outer turrets should be left alive when you have the option to kill them

Mid

Most of the time when playing midlane you should focus on taking down the turret early since it oppens a better gank opportunity through the jungle for your teammates and it also allows you to roam a lot more. Also Most midlaners aren't too good at pushing turrets so it will take you a while to take one down and it can't hurt to just hit it whenever it's safe to do (most midlaners are either AP -> No AA damage or meele AD -> Risk of getting ganked). So basically you should rush turrets when playing midlane. There are some exceptions of course but around 80% of the time you can go for it.

Bot

For Bot it's not exactly the same. Usually It's a big advantage to take down the Blue side turret since it allows you to control Dragon a lot better. The red Turret however isn't too important. If you stand behind the red turret you're a lot more vulnerable to ganks. Also if you are playing a longrange or poke ADC you shouldn't rush a turret since you can even poke them with the turret still alive while the turret itself denies them Gold.

Top

Toplane is a bit tricky. There's no situation on where you could say "Hey kill the tower!" Or "Let it survive!". Another big problem is the fact that most toplaners run teleport nowadays. This makes taking down a turret harder especially early and If you are a meele champion (like most toplaners) you also become vulnerable to a jungler/midlane gank when pushing a turret. For soloqueue (especially low elo) it's often a good tactic to just stay top and push all day. Low elo players tend to ignore the fact that there is a Darius at their inner turret and they focus solely on teamfights. You can see this mistake even up to lower diamond (IV-III) but of course not that often. Also If you realize that the enemy doesn't ignore the splitpushing, you're better off helping your teammates instead of dying 2v1 all the time.

Oh and as a final note, since you mentioned it: Never let minions kill the turret

Make sure to always land at least one hit on the turret since you will gain some extra gold which would otherwise be lost.

StrixVarias Answer is Correct. You let the turret survive to deny creeps to the enemy. However it's important to notice that this is not appropriate in every situation and especially in soloqueue you should take it down more often. It's important to know when to kill or leave a turret.
Only the outer turrets should be left alive when you have the option to kill them

Mid

Most of the time when playing midlane you should focus on taking down the turret early since it oppens a better gank opportunity through the jungle for your teammates and it also allows you to roam a lot more. Also Most midlaners aren't too good at pushing turrets so it will take you a while to take one down and it can't hurt to just hit it whenever it's safe to do (most midlaners are either AP -> No AA damage or meele AD -> Risk of getting ganked). So basically you should rush turrets when playing midlane. There are some exceptions of course but around 80% of the time you can go for it.

Bot

For Bot it's not exactly the same. Usually It's a big advantage to take down the Blue side turret since it allows you to control Dragon a lot better. The red Turret however isn't too important. If you stand behind the red turret you're a lot more vulnerable to ganks. Also if you are playing a longrange or poke ADC you shouldn't rush a turret since you can even poke them with the turret still alive while the turret itself denies them Gold.

Top

Toplane is a bit tricky. There's no situation on where you could say "Hey kill the tower!" Or "Let it survive!". Another big problem is the fact that most toplaners run teleport nowadays. This makes taking down a turret harder especially early and If you are a meele champion (like most toplaners) you also become vulnerable to a jungler/midlane gank when pushing a turret. For soloqueue (especially low elo) it's often a good tactic to just stay top and push all day. Low elo players tend to ignore the fact that there is a Darius at their inner turret and they focus solely on teamfights. You can see this mistake even up to lower diamond (IV-III) but of course not that often. Also If you realize that the enemy doesn't ignore the splitpushing, you're better off helping your teammates instead of dying 2v1 all the time.

Oh and as a final note, since you mentioned it: Never let minions kill the turret alone

Make sure to always land at least one hit on the turret within 10 seconds of its death since you will gain some extra gold which would otherwise be lost (Of course only if you are near the turret).

Source Link
Jutschge
  • 30.2k
  • 41
  • 126
  • 191

StrixVarias Answer is Correct. You let the turret survive to deny creeps to the enemy. However it's important to notice that this is not appropriate in every situation and especially in soloqueue you should take it down more often. It's important to know when to kill or leave a turret.
Only the outer turrets should be left alive when you have the option to kill them

Mid

Most of the time when playing midlane you should focus on taking down the turret early since it oppens a better gank opportunity through the jungle for your teammates and it also allows you to roam a lot more. Also Most midlaners aren't too good at pushing turrets so it will take you a while to take one down and it can't hurt to just hit it whenever it's safe to do (most midlaners are either AP -> No AA damage or meele AD -> Risk of getting ganked). So basically you should rush turrets when playing midlane. There are some exceptions of course but around 80% of the time you can go for it.

Bot

For Bot it's not exactly the same. Usually It's a big advantage to take down the Blue side turret since it allows you to control Dragon a lot better. The red Turret however isn't too important. If you stand behind the red turret you're a lot more vulnerable to ganks. Also if you are playing a longrange or poke ADC you shouldn't rush a turret since you can even poke them with the turret still alive while the turret itself denies them Gold.

Top

Toplane is a bit tricky. There's no situation on where you could say "Hey kill the tower!" Or "Let it survive!". Another big problem is the fact that most toplaners run teleport nowadays. This makes taking down a turret harder especially early and If you are a meele champion (like most toplaners) you also become vulnerable to a jungler/midlane gank when pushing a turret. For soloqueue (especially low elo) it's often a good tactic to just stay top and push all day. Low elo players tend to ignore the fact that there is a Darius at their inner turret and they focus solely on teamfights. You can see this mistake even up to lower diamond (IV-III) but of course not that often. Also If you realize that the enemy doesn't ignore the splitpushing, you're better off helping your teammates instead of dying 2v1 all the time.

Oh and as a final note, since you mentioned it: Never let minions kill the turret

Make sure to always land at least one hit on the turret since you will gain some extra gold which would otherwise be lost.