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Mar 2, 2011 at 15:18 vote accept Mugen
Mar 1, 2011 at 15:42 comment added Phoshi @LessPop; I've always found savescumming to completely defeat the point of having any dice rolls at all - but yes, if you're already the sort of person who can't stand failure in your RPGs, this one is faster to do.
Mar 1, 2011 at 15:24 comment added LessPop_MoreFizz @Phoshi 'horrible exploit' - but really, no more so than savescumming. And if you're willing to do one, well, if the other is slightly more convenient, so go for it.
Mar 1, 2011 at 15:14 comment added Phoshi A horrible exploit is to exit out immediately before you fail and try again - it'll reset it all, including your attempts.
Mar 1, 2011 at 14:24 history edited FAE CC BY-SA 2.5
fixed typo
Mar 1, 2011 at 11:03 answer added Omar Kooheji timeline score: 4
Mar 1, 2011 at 8:23 history tweeted twitter.com/#!/StackGaming/status/42500147007062016
Mar 1, 2011 at 6:42 answer added Mad Scientist timeline score: 27
Mar 1, 2011 at 6:15 answer added YellowMegaMan timeline score: 59
Mar 1, 2011 at 6:06 history asked Mugen CC BY-SA 2.5