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Jul 10, 2014 at 1:51 comment added SaintWacko @Chris Don't get me wrong, I am absolutely loving this game. I can't stop playing it, which is why I actually take the time to point out things I see as issues. It's great to see you paying attention to feedback and interacting with players.
Jul 9, 2014 at 21:42 comment added Chris McFarland @SaintWacko Yeah, that doesn't sound fun; that's not what I want to have happen. I will test having enemies level up without looking at weapon stats. I appreciate your feedback!
Jul 9, 2014 at 19:47 comment added SaintWacko While I see where you were coming from with this, I do think it causes some issues. For example, in my current game, I leveled up. The next room was the hydra. I defeated him, and got a new flamethrower with +12 base damage. +12. That tripled my current damage! Of course, the next room, my enemies got stronger, and now it's back to taking 5 hits from this legendary weapon to kill an enemy. I wonder if it might work better to have enemy strength increase based only on your new stats, not on your weapons.
Jul 9, 2014 at 11:38 comment added Teifi Fantastic answer, plus to get an answer from the actual developer is a real treat.
Jul 8, 2014 at 22:44 vote accept SaintWacko
Jul 8, 2014 at 22:20 history edited Chris McFarland CC BY-SA 3.0
word swap, grammar typo
Jul 8, 2014 at 22:14 history answered Chris McFarland CC BY-SA 3.0