Timeline for When does the difficulty increase in Tallowmere?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jul 10, 2014 at 1:51 | comment | added | SaintWacko | @Chris Don't get me wrong, I am absolutely loving this game. I can't stop playing it, which is why I actually take the time to point out things I see as issues. It's great to see you paying attention to feedback and interacting with players. | |
Jul 9, 2014 at 21:42 | comment | added | Chris McFarland | @SaintWacko Yeah, that doesn't sound fun; that's not what I want to have happen. I will test having enemies level up without looking at weapon stats. I appreciate your feedback! | |
Jul 9, 2014 at 19:47 | comment | added | SaintWacko | While I see where you were coming from with this, I do think it causes some issues. For example, in my current game, I leveled up. The next room was the hydra. I defeated him, and got a new flamethrower with +12 base damage. +12. That tripled my current damage! Of course, the next room, my enemies got stronger, and now it's back to taking 5 hits from this legendary weapon to kill an enemy. I wonder if it might work better to have enemy strength increase based only on your new stats, not on your weapons. | |
Jul 9, 2014 at 11:38 | comment | added | Teifi | Fantastic answer, plus to get an answer from the actual developer is a real treat. | |
Jul 8, 2014 at 22:44 | vote | accept | SaintWacko | ||
Jul 8, 2014 at 22:20 | history | edited | Chris McFarland | CC BY-SA 3.0 |
word swap, grammar typo
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Jul 8, 2014 at 22:14 | history | answered | Chris McFarland | CC BY-SA 3.0 |