Timeline for How can I calculate the right number/types of parachutes for my craft?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Apr 6, 2023 at 16:15 | comment | added | Georg Patscheider | Note that the landing legs have some springs/dampers built in, so they will not break immediately on an impact of greater than 12 m/s but instead try to cushion the shock. Only when they run out of suspension travel they will start to break. | |
Jul 30, 2014 at 6:55 | comment | added | Coomie | I use Nova Punch which has parts that can take 160 m/s impact. Using engines under the tanks, I've landed at 100+m/s without damage (that's near terminal velocity). | |
Jul 30, 2014 at 6:52 | comment | added | Coomie | @Iszi It looks like the impact stresses spread out from the initial impact component - girder takes 80, fuel tank takes 20. This can be mitigated by using multiple parts (girders strung together) or MOAR STRUTS! | |
Jul 29, 2014 at 15:57 | comment | added | Iszi | Regarding girders/beams: How does the impact get handled if they're attached to weaker components if only the girder touches down? For example, if I've got a girder that can take an 80 m/s impact attached to a fuel tank or other component that can only take 6 m/s, and I land on the girder at around 79 m/s, does the girder take all of the impact? Or will the weaker component be destroyed? | |
Jul 29, 2014 at 8:07 | history | answered | Coomie | CC BY-SA 3.0 |