Timeline for What ports need to be opened to play multiplayer reliably?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Aug 4, 2014 at 18:50 | comment | added | RorschachDaemon | Ahh, I thought I saw on one of your other posts that you were using a dynamic address instead of a static one. My mistake. And yes, Ubisoft really seems to send a lot of bugs out the door. I'm having issues with this as well, which is how I ended up here. :( | |
Aug 4, 2014 at 16:26 | review | Late answers | |||
Aug 4, 2014 at 17:02 | |||||
Aug 4, 2014 at 16:16 | comment | added | Jeff Mercado | I know how port forwarding works. All my desktop computers within my network all have static IPs. The question here was to address the fact that UBI didnt document well what ports are actually used. And even if you have everything set up correctly, the games didnt always work well. Chalk it up to poor network code. | |
Aug 4, 2014 at 16:11 | review | First posts | |||
Aug 4, 2014 at 16:52 | |||||
Aug 4, 2014 at 16:09 | history | answered | RorschachDaemon | CC BY-SA 3.0 |