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Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This tactic is often paired with attacking him backused to more safely attack the enemy using your owna long-range attack, but that is not necessary (see or to distract the comments below for an example)enemy while others attack it.

The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you. It is a generic term that applies to any game with mechanics that allow it.

Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This is often paired with attacking him back using your own long-range attack, but that is not necessary (see the comments below for an example).

The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you. It is a generic term that applies to any game with mechanics that allow it.

Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This tactic is often used to more safely attack the enemy using a long-range attack or to distract the enemy while others attack it.

The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you. It is a generic term that applies to any game with mechanics that allow it.

added 5 characters in body
Source Link
Invader Skoodge
  • 62.5k
  • 103
  • 340
  • 515

Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This is often paired with attacking him back using your own long-range attack, but that is not necessary (see the comments below for an example).

The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you. It is a generic term that applies to any game with mechanics that allow it.

Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This is often paired with attacking him back using your own long-range attack, but is not necessary (see the comments below for an example).

The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you. It is a generic term that applies to any game with mechanics that allow it.

Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This is often paired with attacking him back using your own long-range attack, but that is not necessary (see the comments below for an example).

The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you. It is a generic term that applies to any game with mechanics that allow it.

added 2 characters in body
Source Link
Invader Skoodge
  • 62.5k
  • 103
  • 340
  • 515

Kiting refers to using a longer ranged attack againstkeeping an enemy who is unable to attackchasing you back due to lacking an attack that can hitwhile also keeping it at that range, continually running away to maintain a distance away from him such that he can neverrange where it cannot attack you. This is often paired with attacking him back using your own long-range attack, but is not necessary (see the comments below for an example).

The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you. It is a generic term that applies to any game with mechanics that allow it.

Kiting refers to using a longer ranged attack against an enemy who is unable to attack you back due to lacking an attack that can hit at that range, continually running away to maintain a distance away from him such that he can never attack you.

The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you. It is a generic term that applies to any game with mechanics that allow it.

Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This is often paired with attacking him back using your own long-range attack, but is not necessary (see the comments below for an example).

The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you. It is a generic term that applies to any game with mechanics that allow it.

added 55 characters in body
Source Link
Invader Skoodge
  • 62.5k
  • 103
  • 340
  • 515
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Source Link
Invader Skoodge
  • 62.5k
  • 103
  • 340
  • 515
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