Timeline for How to handle split-pushers effectively?
Current License: CC BY-SA 3.0
5 events
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Nov 13, 2014 at 13:24 | comment | added | Tim B | @dyesdyes Teleport does make it harder, however it takes time to teleport and then it has a fairly long cooldown after use. Ideally your person who goes to stop them should also have TP> The key point of always keeping the waves pushing away from your tower is the main one though. Making that simple change makes split pushing so much harder. | |
Nov 13, 2014 at 12:22 | comment | added | dyesdyes | If the split pusher has teleport, it's not that easy to take another objective as he can TP. It's ok if you have good burst and the time for him to tp, half his team is already dead. | |
Nov 11, 2014 at 13:07 | vote | accept | João Cunha | ||
Nov 11, 2014 at 13:06 | history | edited | Tim B | CC BY-SA 3.0 |
added 100 characters in body
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Nov 11, 2014 at 11:25 | history | answered | Tim B | CC BY-SA 3.0 |