Timeline for Increased Armor and Energy Shield not working
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Nov 20, 2014 at 22:12 | comment | added | aytimothy | Technically, any affix can go onto any weapon, if edited in by the devs. It's just these limits are there to make sure things are balanced. Like who wants a "+X armor during flask effect" on a boot? And that flask effects only apply if that flask is triggered. | |
Nov 20, 2014 at 14:22 | comment | added | poenewbie | That's not what I meant. If it applies 0 effect it should warn about that, because now that's just wasted mod. | |
Nov 20, 2014 at 13:19 | comment | added | aytimothy | Don't you think it would be overpowered? If this applied to my current build... I would have twice the armor I had now. | |
Nov 20, 2014 at 12:56 | vote | accept | poenewbie | ||
Nov 20, 2014 at 12:56 | comment | added | poenewbie | So don't you think it shouldn't allow to apply mods that are ineffective on certain items? How players are supposed to know all this? It should be in RED and say something like 'can't apply, item has no armor or energy shield'. | |
Nov 20, 2014 at 11:55 | history | edited | aytimothy | CC BY-SA 3.0 |
added 256 characters in body
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Nov 20, 2014 at 11:50 | history | edited | aytimothy | CC BY-SA 3.0 |
added 256 characters in body
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Nov 20, 2014 at 11:38 | history | answered | aytimothy | CC BY-SA 3.0 |