Timeline for How to summon this sequence of stacked mobs
Current License: CC BY-SA 3.0
28 events
when toggle format | what | by | license | comment | |
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Jul 14, 2015 at 21:00 | answer | added | zane49er | timeline score: -2 | |
Dec 8, 2014 at 14:55 | vote | accept | codermaster | ||
Dec 6, 2014 at 6:03 | comment | added | codermaster | Indeed they have like a height of 0.5. I can check if a half step works | |
Dec 6, 2014 at 3:15 | answer | added | 54D | timeline score: 3 | |
Dec 6, 2014 at 2:45 | comment | added | 54D | But another problem is, as bats are very small, they can fly up and down between a 1 block space, making it almost impossible to make the spacing right. Any suggestions for this? I have a basic answer already but I can't fix this problem. | |
Dec 6, 2014 at 0:13 | comment | added | 54D | I found a solution to separate the entities. Use a slime. | |
Dec 5, 2014 at 15:00 | comment | added | codermaster | that might be good but for now let's say that the bats will do that. there is some time between the first and last explosion | |
Dec 5, 2014 at 14:22 | comment | added | 54D | I think you can separate stacked mobs with summoning some entities which height is approx. 1 block high, but then the mob will suffocate... Also, do you want the stacks to spread randomly on the field? | |
Dec 5, 2014 at 13:59 | comment | added | 54D | It will search for the closest mob specified from the command block and kill maximum one specified mob. | |
Dec 5, 2014 at 13:57 | history | edited | MrLemon | CC BY-SA 3.0 |
clarification based on comments
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Dec 5, 2014 at 13:56 | review | Close votes | |||
Dec 5, 2014 at 14:16 | |||||
Dec 5, 2014 at 13:53 | comment | added | codermaster | does this mean that as if I set c=1 it will kill the closest | |
Dec 5, 2014 at 13:43 | comment | added | 54D |
For the killing part you can do /kill @e[type=<Entity>,c=<How many you wanna kill>]
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Dec 5, 2014 at 13:33 | comment | added | codermaster | Perfect. That's is exactly correct | |
Dec 5, 2014 at 13:27 | comment | added | MrLemon | First of all: Are you talking about Mooshrooms, as in mushroom cows? Secondly: It looks like you are spawning a bat, an Obsidian Block over the bat, Two stacked Villagers, another obsidian block and two Mooshrooms, which makes little sense. What I understand is that you have a three layer "level" made from obsidian (because explosions) and want to summon a bat on layer 0 to make the thing do a randomwalk, a villager on layer 1 to attract zombies and an invisible mooshroom on level 2, for the explosion targeting. Is that correct? | |
Dec 5, 2014 at 13:14 | comment | added | codermaster | No they will move right? the obsidian isn't part of the stack. They are fixed but they aren't part of this stack. I edited my question a bit so you may have a better idea of what's going on here. | |
Dec 5, 2014 at 13:10 | history | edited | codermaster | CC BY-SA 3.0 |
added 403 characters in body
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Dec 5, 2014 at 13:08 | comment | added | 54D | Oh so you are doing a mob tower which will not move? I'm sorry if I misunderstood. | |
Dec 5, 2014 at 12:54 | comment | added | codermaster | I know but they act as seperation so for example the player does not see the vat and zombie and the vat does not fly away | |
Dec 5, 2014 at 12:52 | comment | added | 54D | I see. But when an obsidian is a normal block you can't place it like an entity. It can't freely move like the bats... | |
Dec 5, 2014 at 10:59 | comment | added | codermaster | no the obsidian is a normal block. There will be four stacks of these and one of them will be removed every time after a certain event. For example the one closest to 100, 20, -100 as coordinates | |
Dec 5, 2014 at 10:46 | comment | added | 54D | To be honest, I am not sure what you are asking for (no offense, but your grammar is a bit hard to understand, when accompanied with the spelling...). Do you want to create a stack of mobs with 2 obsidian flying in the middle?? Also, I don't understand the part "there should be a way to kill all 3 mobs without the other stacks being killed" and "killed will be the closesed stack to a certain point X,Y,Z." | |
Dec 5, 2014 at 10:41 | comment | added | 54D |
Use Riding:{id: for stacking mobs
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Dec 5, 2014 at 8:24 | comment | added | codermaster | okay, then the only problem is that my world uses single layer bocks but the armour stand takes up 2 blocks | |
Dec 5, 2014 at 7:53 | comment | added | Q20 | Minecraft does not take account of riders' collision with blocks. They will clip through(and possibly take suffocation damage) if the ridden entity goes under the block. | |
Dec 5, 2014 at 4:14 | comment | added | codermaster | armor stands don't clip the block so I can't use them | |
Dec 4, 2014 at 23:55 | comment | added | Q20 | I'm not sure about exact spacing but try stacking invisible armor stand between mobs. And mcstacker.bimbimma.com is a very good tool for generating various commands. | |
Dec 4, 2014 at 19:43 | history | asked | codermaster | CC BY-SA 3.0 |