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Jul 14, 2015 at 21:00 answer added zane49er timeline score: -2
Dec 8, 2014 at 14:55 vote accept codermaster
Dec 6, 2014 at 6:03 comment added codermaster Indeed they have like a height of 0.5. I can check if a half step works
Dec 6, 2014 at 3:15 answer added 54D timeline score: 3
Dec 6, 2014 at 2:45 comment added 54D But another problem is, as bats are very small, they can fly up and down between a 1 block space, making it almost impossible to make the spacing right. Any suggestions for this? I have a basic answer already but I can't fix this problem.
Dec 6, 2014 at 0:13 comment added 54D I found a solution to separate the entities. Use a slime.
Dec 5, 2014 at 15:00 comment added codermaster that might be good but for now let's say that the bats will do that. there is some time between the first and last explosion
Dec 5, 2014 at 14:22 comment added 54D I think you can separate stacked mobs with summoning some entities which height is approx. 1 block high, but then the mob will suffocate... Also, do you want the stacks to spread randomly on the field?
Dec 5, 2014 at 13:59 comment added 54D It will search for the closest mob specified from the command block and kill maximum one specified mob.
Dec 5, 2014 at 13:57 history edited MrLemon CC BY-SA 3.0
clarification based on comments
Dec 5, 2014 at 13:56 review Close votes
Dec 5, 2014 at 14:16
Dec 5, 2014 at 13:53 comment added codermaster does this mean that as if I set c=1 it will kill the closest
Dec 5, 2014 at 13:43 comment added 54D For the killing part you can do /kill @e[type=<Entity>,c=<How many you wanna kill>]
Dec 5, 2014 at 13:33 comment added codermaster Perfect. That's is exactly correct
Dec 5, 2014 at 13:27 comment added MrLemon First of all: Are you talking about Mooshrooms, as in mushroom cows? Secondly: It looks like you are spawning a bat, an Obsidian Block over the bat, Two stacked Villagers, another obsidian block and two Mooshrooms, which makes little sense. What I understand is that you have a three layer "level" made from obsidian (because explosions) and want to summon a bat on layer 0 to make the thing do a randomwalk, a villager on layer 1 to attract zombies and an invisible mooshroom on level 2, for the explosion targeting. Is that correct?
Dec 5, 2014 at 13:14 comment added codermaster No they will move right? the obsidian isn't part of the stack. They are fixed but they aren't part of this stack. I edited my question a bit so you may have a better idea of what's going on here.
Dec 5, 2014 at 13:10 history edited codermaster CC BY-SA 3.0
added 403 characters in body
Dec 5, 2014 at 13:08 comment added 54D Oh so you are doing a mob tower which will not move? I'm sorry if I misunderstood.
Dec 5, 2014 at 12:54 comment added codermaster I know but they act as seperation so for example the player does not see the vat and zombie and the vat does not fly away
Dec 5, 2014 at 12:52 comment added 54D I see. But when an obsidian is a normal block you can't place it like an entity. It can't freely move like the bats...
Dec 5, 2014 at 10:59 comment added codermaster no the obsidian is a normal block. There will be four stacks of these and one of them will be removed every time after a certain event. For example the one closest to 100, 20, -100 as coordinates
Dec 5, 2014 at 10:46 comment added 54D To be honest, I am not sure what you are asking for (no offense, but your grammar is a bit hard to understand, when accompanied with the spelling...). Do you want to create a stack of mobs with 2 obsidian flying in the middle?? Also, I don't understand the part "there should be a way to kill all 3 mobs without the other stacks being killed" and "killed will be the closesed stack to a certain point X,Y,Z."
Dec 5, 2014 at 10:41 comment added 54D Use Riding:{id: for stacking mobs
Dec 5, 2014 at 8:24 comment added codermaster okay, then the only problem is that my world uses single layer bocks but the armour stand takes up 2 blocks
Dec 5, 2014 at 7:53 comment added Q20 Minecraft does not take account of riders' collision with blocks. They will clip through(and possibly take suffocation damage) if the ridden entity goes under the block.
Dec 5, 2014 at 4:14 comment added codermaster armor stands don't clip the block so I can't use them
Dec 4, 2014 at 23:55 comment added Q20 I'm not sure about exact spacing but try stacking invisible armor stand between mobs. And mcstacker.bimbimma.com is a very good tool for generating various commands.
Dec 4, 2014 at 19:43 history asked codermaster CC BY-SA 3.0