Timeline for How does Boss HP scaling in flexible raids work?
Current License: CC BY-SA 3.0
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when toggle format | what | by | license | comment | |
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Jan 29, 2015 at 12:55 | answer | added | Lin | timeline score: 1 | |
Dec 21, 2014 at 9:53 | history | tweeted | twitter.com/#!/TheArqade/status/546604308780056576 | ||
Dec 17, 2014 at 15:15 | comment | added | merando | I can only answer partially. The Damage done by the boss didn't scale with the number of players (but obviously with the difficulty). Blizzard tried this earlier but this lead to to much dmg on the Tanks which most likely results in whipes. But as @Troyen says the dmg rises implicitly due to AoE abilities. | |
Dec 17, 2014 at 13:11 | comment | added | Gunther Piez | @Grohlier My hope is that someone already has done it. | |
Dec 16, 2014 at 20:56 | comment | added | Troyen | I don't know if individual abilities scale in damage, but do remember that as you add more people to your raid, more people are taking damage from the raid AoE abilities, so overall there is more to heal. | |
Dec 16, 2014 at 17:36 | comment | added | BryceH | You could always try making a formula if you are in a large enough guild? Check HP at 10,11...30 people then find the ax+by=c formula | |
Dec 16, 2014 at 17:24 | history | edited | Sconibulus | CC BY-SA 3.0 |
Cleaned up grammer, removed tag-title from Question, was not well integrated and was present in tags.
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Dec 16, 2014 at 16:43 | review | First posts | |||
Dec 16, 2014 at 16:51 | |||||
Dec 16, 2014 at 16:40 | history | asked | Gunther Piez | CC BY-SA 3.0 |