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omitted confusion. OP did not ask about that phenomena which is cleared in comments.
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Locusts do not grant the AoE experience like heroes do for just being nearby the death of a unit. Instead, locusts gain experience whenever something dies after it has been damaged by the locust within, I believe, the last 5 seconds. Similarly, your mines also grant experience under the same conditions.

Experience isn't multiplied by having more heroes nearby. A minion that is worth 100XP will always give 100XP regardless of how many people are nearby. If two heroes are near that unit when it dies, then I believe both of you get +100XP to your contribution, but your teams experience still only gets the +100.

Abathur, in theory, can cover all 3 lanes for their experience because of his long-range abilities. 2-3 mines can easily blow up minion waves in one lane, a pack of locusts can be in another, and he can be nearby the third lane or even cloned at this time.

Locusts do not grant the AoE experience like heroes do for just being nearby the death of a unit. Instead, locusts gain experience whenever something dies after it has been damaged by the locust within, I believe, the last 5 seconds. Similarly, your mines also grant experience under the same conditions.

Experience isn't multiplied by having more heroes nearby. A minion that is worth 100XP will always give 100XP regardless of how many people are nearby. If two heroes are near that unit when it dies, then I believe both of you get +100XP to your contribution, but your teams experience still only gets the +100.

Abathur, in theory, can cover all 3 lanes for their experience because of his long-range abilities. 2-3 mines can easily blow up minion waves in one lane, a pack of locusts can be in another, and he can be nearby the third lane or even cloned at this time.

Locusts do not grant the AoE experience like heroes do for just being nearby the death of a unit. Instead, locusts gain experience whenever something dies after it has been damaged by the locust within, I believe, the last 5 seconds. Similarly, your mines also grant experience under the same conditions.

Abathur, in theory, can cover all 3 lanes for their experience because of his long-range abilities. 2-3 mines can easily blow up minion waves in one lane, a pack of locusts can be in another, and he can be nearby the third lane or even cloned at this time.

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Xrylite
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Locusts do not grant the AoE experience like heroes do for just being nearby the death of a unit. Instead, locusts gain experience whenever something dies after it has been damaged by the locust within, I believe, the last 5 seconds. Similarly, your mines also grant experience under the same conditions.

Experience isn't multiplied by having more heroes nearby. A minion that is worth 100XP will always give 100XP regardless of how many people are nearby. If two heroes are near that unit when it dies, then I believe both of you get +100XP to your contribution, but your teams experience still only gets the +100.

Abathur, in theory, can cover all 3 lanes for their experience because of his long-range abilities. 2-3 mines can easily blow up minion waves in one lane, a pack of locusts can be in another, and he can be nearby the third lane or even cloned at this time.