Skip to main content
Rollback to Revision 1
Source Link
Frank
  • 22.4k
  • 30
  • 97
  • 143

An example of a casted ability is Mortar Volley for the Trooper (Death from Above for the Bounty Hunter). Without any Alacrity, that move takes 3 seconds to complete. With 5% Alacrity, it will take 2.85785 seconds (3 / (1 +- 0.05) * 3).

Since the 3.0 patch, Alacrity affects virtually everything: Cooldowns (internal timers, the Global Cooldown (GCD), and ability cooldowns), cast and channel times, tick speed of channels and Damage over Time (DoT) abilities, etc. As such, 1% Alacrity is essentially a 1% increase in Damage or Heals Done per Second (DPS/HPS). This is a bit simplified, since using Alacrity means giving up other stats you could use instead, but overall Alacrity is now very useful.

An example of a casted ability is Mortar Volley for the Trooper (Death from Above for the Bounty Hunter). Without any Alacrity, that move takes 3 seconds to complete. With 5% Alacrity, it will take 2.857 seconds (3 / (1 + 0.05)).

Since the 3.0 patch, Alacrity affects virtually everything: Cooldowns (internal timers, the Global Cooldown (GCD), and ability cooldowns), cast and channel times, tick speed of channels and Damage over Time (DoT) abilities, etc. As such, 1% Alacrity is essentially a 1% increase in Damage or Heals Done per Second (DPS/HPS). This is a bit simplified, since using Alacrity means giving up other stats you could use instead, but overall Alacrity is now very useful.

An example of a casted ability is Mortar Volley for the Trooper (Death from Above for the Bounty Hunter). Without any Alacrity, that move takes 3 seconds to complete. With 5% Alacrity, it will take 2.85 seconds ((1 - 0.05) * 3).

Since the 3.0 patch, Alacrity affects virtually everything: Cooldowns (internal timers, the Global Cooldown (GCD), and ability cooldowns), cast and channel times, tick speed of channels and Damage over Time (DoT) abilities, etc. As such, 1% Alacrity is essentially a 1% increase in Damage or Heals Done per Second (DPS/HPS). This is a bit simplified, since using Alacrity means giving up other stats you could use instead, but overall Alacrity is now very useful.

fixed formula to correct handling of speed in accepted answer
Source Link

An example of a casted ability is Mortar Volley for the Trooper (Death from Above for the Bounty Hunter). Without any Alacrity, that move takes 3 seconds to complete. With 5% Alacrity, it will take 2.85857 seconds (3 / (1 -+ 0.05) * 3).

Since the 3.0 patch, Alacrity affects virtually everything: Cooldowns (internal timers, the Global Cooldown (GCD), and ability cooldowns), cast and channel times, tick speed of channels and Damage over Time (DoT) abilities, etc. As such, 1% Alacrity is essentially a 1% increase in Damage or Heals Done per Second (DPS/HPS). This is a bit simplified, since using Alacrity means giving up other stats you could use instead, but overall Alacrity is now very useful.

An example of a casted ability is Mortar Volley for the Trooper (Death from Above for the Bounty Hunter). Without any Alacrity, that move takes 3 seconds to complete. With 5% Alacrity, it will take 2.85 seconds ((1 - 0.05) * 3).

Since the 3.0 patch, Alacrity affects virtually everything: Cooldowns (internal timers, the Global Cooldown (GCD), and ability cooldowns), cast and channel times, tick speed of channels and Damage over Time (DoT) abilities, etc. As such, 1% Alacrity is essentially a 1% increase in Damage or Heals Done per Second (DPS/HPS). This is a bit simplified, since using Alacrity means giving up other stats you could use instead, but overall Alacrity is now very useful.

An example of a casted ability is Mortar Volley for the Trooper (Death from Above for the Bounty Hunter). Without any Alacrity, that move takes 3 seconds to complete. With 5% Alacrity, it will take 2.857 seconds (3 / (1 + 0.05)).

Since the 3.0 patch, Alacrity affects virtually everything: Cooldowns (internal timers, the Global Cooldown (GCD), and ability cooldowns), cast and channel times, tick speed of channels and Damage over Time (DoT) abilities, etc. As such, 1% Alacrity is essentially a 1% increase in Damage or Heals Done per Second (DPS/HPS). This is a bit simplified, since using Alacrity means giving up other stats you could use instead, but overall Alacrity is now very useful.

Source Link
Matthew Read
  • 19.4k
  • 11
  • 91
  • 150

An example of a casted ability is Mortar Volley for the Trooper (Death from Above for the Bounty Hunter). Without any Alacrity, that move takes 3 seconds to complete. With 5% Alacrity, it will take 2.85 seconds ((1 - 0.05) * 3).

Since the 3.0 patch, Alacrity affects virtually everything: Cooldowns (internal timers, the Global Cooldown (GCD), and ability cooldowns), cast and channel times, tick speed of channels and Damage over Time (DoT) abilities, etc. As such, 1% Alacrity is essentially a 1% increase in Damage or Heals Done per Second (DPS/HPS). This is a bit simplified, since using Alacrity means giving up other stats you could use instead, but overall Alacrity is now very useful.