When you let go of the ball
If you let go earlier (before the character has walked all the way to the foul line), the ball has more time to curve if you put spin on it. You can make the final angle of the ball more sharp by letting go earlier than you would have otherwise, assuming the same spin, and of course it will have drifted farther left or right.
Throwing the ball up / out
Letting go of the ball when your / the character's arm is up / out affects it differently than letting go down low. In general the higher you throw, the straigterstraighter the ball will go; it will be less affected by spin due to the "thump". So if your goal is to curve the ball, you probably want to let go down low.
It's also interesting to note that spin can be put on the ball both by twisting your hand and by flicking left or right at the end of your throw.
I think that's all you missed. I consider myself an expert because I got good enough for the game to start cheating on me (I got 10 strikes and then left a corner pin ... so unfair. But I spared it up).