Timeline for How do I negate falling damage in Starbound?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Aug 3, 2016 at 13:12 | comment | added | Private Pansy | The Matter Manipulator can be used to pick up and drop liquids, so creating a water pit shouldn't be too much of a problem now. Using a more viscose liquid like oil might also help. The big problem with a hellevator is not so much the getting down part, but getting back up from the bottom, since Starbound doesn't have Terraria's Magic Mirror | |
Feb 18, 2015 at 23:32 | vote | accept | Colin D | ||
Feb 4, 2015 at 14:02 | history | edited | Private Pansy | CC BY-SA 3.0 |
Fix typos
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Feb 2, 2015 at 21:08 | comment | added | Ignacio Vazquez-Abrams | Bouncy can also help, but needs enough space to deploy (I think 5 units will work, maybe 6). | |
Feb 2, 2015 at 18:20 | comment | added | The Man | Note, in my previous comment, I had fallen a considerable distance. But, seeing that you are making a Hellevator, it would not change anything. | |
Feb 2, 2015 at 17:52 | history | edited | The Man | CC BY-SA 3.0 |
added 189 characters in body
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Feb 2, 2015 at 17:51 | comment | added | The Man | While I was exploring, I took damage when I had fallen down to the bottom of a 10-15 block deep pool, so you will need much more water than in Terraria. I will try to do some research on it when I get home. But I would reccomend getting the Energy Dash or Pulse Jump. You can use it whenever, and it resets how far you have fallen. | |
Feb 2, 2015 at 17:48 | comment | added | Colin D | I know in terraria only 3 cubes of water were needed to negate any fall, and that was fairly easy to build into the bottom of a shaft. Do you have any information about exactly how much water I would need in Starbound? | |
Feb 2, 2015 at 17:23 | history | answered | The Man | CC BY-SA 3.0 |