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BoltClock
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Are there actually any What are the consequences of watering my plant?

In Max's dorm room, there's a plant by the window that the player can choose to water. When the player does this, the butterfly icon appears and the game says "This action will have consequences..."

What sort of consequences? I ask because other than

being a postgame statistic

it's never revisited for the rest of the first episode, not even so much as a mention in conversations or even Max's internal monologue. Most other actions (with a couple more exceptions) have some influence later in the game, even if they don't end up dramatically altering the course of the storyline (I won't say which ones).

Or is that the consequence the game is referring to (in which case it makes it seem kind of one-dimensional, gameplay-wise)? Will it become a plot point only in a future episode?

Update: in the second episode, you begin by waking up in Max's dorm room, and one of the first things you can do here is — wait for it — water the plant again, and with no other immediate effect than "This action will have consequences...", again.

Something tells me we're going to get the option to water it once per episode, as each episode takes place over the course of one day, and we're going to see the outcome only on the last day. In the meantime, I'm going to keep this question open for suspense.

Are there actually any consequences of watering my plant?

In Max's dorm room, there's a plant by the window that the player can choose to water. When the player does this, the butterfly icon appears and the game says "This action will have consequences..."

What sort of consequences? I ask because other than

being a postgame statistic

it's never revisited for the rest of the first episode, not even so much as a mention in conversations or even Max's internal monologue. Most other actions (with a couple more exceptions) have some influence later in the game, even if they don't end up dramatically altering the course of the storyline (I won't say which ones).

Or is that the consequence the game is referring to (in which case it makes it seem kind of one-dimensional, gameplay-wise)? Will it become a plot point only in a future episode?

Update: in the second episode, you begin by waking up in Max's dorm room, and one of the first things you can do here is — wait for it — water the plant again, and with no other immediate effect than "This action will have consequences...", again.

Something tells me we're going to get the option to water it once per episode, as each episode takes place over the course of one day, and we're going to see the outcome only on the last day. In the meantime, I'm going to keep this question open for suspense.

What are the consequences of watering my plant?

In Max's dorm room, there's a plant by the window that the player can choose to water. When the player does this, the butterfly icon appears and the game says "This action will have consequences..."

What sort of consequences? I ask because other than

being a postgame statistic

it's never revisited for the rest of the first episode, not even so much as a mention in conversations or even Max's internal monologue. Most other actions (with a couple more exceptions) have some influence later in the game, even if they don't end up dramatically altering the course of the storyline (I won't say which ones).

Or is that the consequence the game is referring to (in which case it makes it seem kind of one-dimensional, gameplay-wise)? Will it become a plot point only in a future episode?

Update: in the second episode, you begin by waking up in Max's dorm room, and one of the first things you can do here is — wait for it — water the plant again, and with no other immediate effect than "This action will have consequences...", again.

Something tells me we're going to get the option to water it once per episode, as each episode takes place over the course of one day, and we're going to see the outcome only on the last day.

added 9 characters in body
Source Link
BoltClock
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  • 5
  • 54
  • 74

In Max's dorm room, there's a plant by the window that the player can choose to water. When the player does this, the butterfly icon appears and the game says "This action will have consequences..."

What sort of consequences? I ask because other than

being a postgame statistic

it's never revisited for the rest of the first episode, not even so much as a mention in conversations or even Max's internal monologue. Most other actions (with a couple more exceptions) have some influence later in the game, even if they don't end up dramatically altering the course of the storyline (I won't say which ones).

Or is that the consequence the game is referring to (in which case it makes it seem kind of shallowone-dimensional, gameplay-wise)? Will it become a plot point only in a future episode?

Update: in the second episode, you begin by waking up in Max's dorm room, and one of the first things you can do here is — wait for it — water the plant again, and with no other immediate effect than "This action will have consequences...", again.

Something tells me we're going to get the option to water it once per episode, as each episode takes place over the course of one day, and we're going to see the outcome only on the last day. In the meantime, I'm going to keep this question open for suspense.

In Max's dorm room, there's a plant by the window that the player can choose to water. When the player does this, the butterfly icon appears and the game says "This action will have consequences..."

What sort of consequences? I ask because other than

being a postgame statistic

it's never revisited for the rest of the first episode, not even so much as a mention in conversations or even Max's internal monologue. Most other actions (with a couple more exceptions) have some influence later in the game, even if they don't end up dramatically altering the course of the storyline (I won't say which ones).

Or is that the consequence the game is referring to (in which case it makes it seem kind of shallow gameplay-wise)? Will it become a plot point only in a future episode?

Update: in the second episode, you begin by waking up in Max's dorm room, and one of the first things you can do here is — wait for it — water the plant again, and with no other immediate effect than "This action will have consequences...", again.

Something tells me we're going to get the option to water it once per episode, as each episode takes place over the course of one day, and we're going to see the outcome only on the last day. In the meantime, I'm going to keep this question open for suspense.

In Max's dorm room, there's a plant by the window that the player can choose to water. When the player does this, the butterfly icon appears and the game says "This action will have consequences..."

What sort of consequences? I ask because other than

being a postgame statistic

it's never revisited for the rest of the first episode, not even so much as a mention in conversations or even Max's internal monologue. Most other actions (with a couple more exceptions) have some influence later in the game, even if they don't end up dramatically altering the course of the storyline (I won't say which ones).

Or is that the consequence the game is referring to (in which case it makes it seem kind of one-dimensional, gameplay-wise)? Will it become a plot point only in a future episode?

Update: in the second episode, you begin by waking up in Max's dorm room, and one of the first things you can do here is — wait for it — water the plant again, and with no other immediate effect than "This action will have consequences...", again.

Something tells me we're going to get the option to water it once per episode, as each episode takes place over the course of one day, and we're going to see the outcome only on the last day. In the meantime, I'm going to keep this question open for suspense.

added 72 characters in body
Source Link
BoltClock
  • 8.5k
  • 5
  • 54
  • 74

In Max's dorm room, there's a plant by the window that the player can choose to water. When the player does this, the butterfly icon appears and the game says "This action will have consequences..."

What sort of consequences? I ask because other than

being a postgame statistic

it's never revisited for the rest of the first episode, not even so much as a mention in conversations or even Max's own thoughtsinternal monologue. Most other actions (with a couple more exceptions) have some influence later in the game, even if they don't end up dramatically altering the course of the storyline (I won't say which ones).

Or is that the consequence the game is referring to (in which case it makes it seem kind of shallow gameplay-wise)? Will it become a plot point only in a future episode?

Update: in the second episode, you begin by waking up in Max's dorm room, and one of the first things you can do here is — wait for it — water the plant again, and with no other immediate effect than "This action will have consequences...", again.

Something tells me we're going to get the option to water it once per episode (as, as each episode takes place over the course of one day), and we're going to see the outcome only inon the final episodelast day. In the meantime, I'm going to keep this question open for suspense.

In Max's dorm room, there's a plant by the window that the player can choose to water. When the player does this, the butterfly icon appears and the game says "This action will have consequences..."

What sort of consequences? I ask because other than

being a postgame statistic

it's never revisited for the rest of the first episode, not even so much as a mention in conversations or even Max's own thoughts. Most other actions (with a couple more exceptions) have some influence later in the game, even if they don't end up dramatically altering the course of the storyline (I won't say which ones).

Or is that the consequence the game is referring to (in which case it makes it seem kind of shallow gameplay-wise)? Will it become a plot point only in a future episode?

Update: in the second episode, you begin waking up in Max's dorm room, and one of the first things you can do here is — wait for it — water the plant again, and with no other immediate effect than "This action will have consequences...", again.

Something tells me we're going to get the option to water it once per episode (as each episode takes place over the course of one day) and we're going to see the outcome only in the final episode.

In Max's dorm room, there's a plant by the window that the player can choose to water. When the player does this, the butterfly icon appears and the game says "This action will have consequences..."

What sort of consequences? I ask because other than

being a postgame statistic

it's never revisited for the rest of the first episode, not even so much as a mention in conversations or even Max's internal monologue. Most other actions (with a couple more exceptions) have some influence later in the game, even if they don't end up dramatically altering the course of the storyline (I won't say which ones).

Or is that the consequence the game is referring to (in which case it makes it seem kind of shallow gameplay-wise)? Will it become a plot point only in a future episode?

Update: in the second episode, you begin by waking up in Max's dorm room, and one of the first things you can do here is — wait for it — water the plant again, and with no other immediate effect than "This action will have consequences...", again.

Something tells me we're going to get the option to water it once per episode, as each episode takes place over the course of one day, and we're going to see the outcome only on the last day. In the meantime, I'm going to keep this question open for suspense.

added 452 characters in body
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BoltClock
  • 8.5k
  • 5
  • 54
  • 74
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BoltClock
  • 8.5k
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  • 74
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Source Link
BoltClock
  • 8.5k
  • 5
  • 54
  • 74
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