Timeline for Where is the "impossible space" in Portal 2?
Current License: CC BY-SA 3.0
33 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 15, 2020 at 8:59 | history | edited | CommunityBot |
Commonmark migration
|
|
S Mar 22, 2012 at 22:37 | history | notice removed | CommunityBot | ||
S Mar 22, 2012 at 22:37 | history | unlocked | CommunityBot | ||
Mar 22, 2012 at 21:35 | history | notice added | juan | Content dispute | |
Mar 22, 2012 at 21:35 | history | locked | juan | ||
Mar 22, 2012 at 21:34 | history | rollback | Invader Skoodge |
Rollback to Revision 5
|
|
Mar 22, 2012 at 21:27 | history | rollback | GnomeSlice |
Rollback to Revision 6
|
|
Mar 22, 2012 at 20:45 | history | rollback | user56 |
Rollback to Revision 5
|
|
Mar 22, 2012 at 20:36 | history | edited | GnomeSlice |
edited tags
|
|
Mar 14, 2012 at 16:23 | comment | added | NibblyPig | They did this in the original Unreal more blatently, where there was a portal you could see and walk through, the exit was simple a stone slab you could walk 360 degrees around. I thought it was pretty cool. | |
Jan 15, 2012 at 22:44 | vote | accept | Nick T | ||
Jan 15, 2012 at 22:44 | vote | accept | Nick T | ||
Jan 15, 2012 at 22:44 | |||||
Jan 15, 2012 at 22:41 | vote | accept | Nick T | ||
Jan 15, 2012 at 22:44 | |||||
Oct 12, 2011 at 16:48 | history | protected | Mana | ||
Oct 12, 2011 at 11:05 | history | edited | CyberSkull | CC BY-SA 3.0 |
grammar fix in title, copyedit in body
|
Oct 12, 2011 at 1:04 | answer | added | cake | timeline score: 9 | |
Sep 10, 2011 at 9:12 | answer | added | miiz | timeline score: 7 | |
Aug 20, 2011 at 22:57 | history | edited | Nick T | CC BY-SA 3.0 |
change title
|
May 11, 2011 at 9:18 | answer | added | joe | timeline score: 7 | |
Apr 30, 2011 at 16:46 | comment | added | Nick T | This doesn't have to do with levels, but Wheatley's eyelid is "impossible". In order for it to fully open and shut, it would be too big to fit behind the inner-most ring around his eye. The developers wanted the core to look mechanically plausible, but they ignored the geometry to produce a more expressive character. | |
Apr 26, 2011 at 4:07 | answer | added | nick | timeline score: 8 | |
Apr 23, 2011 at 16:47 | answer | added | Jacob Gedrimas | timeline score: 44 | |
Apr 23, 2011 at 13:09 | comment | added | Bobby |
Fun Fact: Something similar was used here and there in American McGees Alice . F.e. an iron gate in a wall. From one side it was a normal iron gate, from the other it was a gate (with no iron bars) to a room.
|
|
Apr 22, 2011 at 22:50 | history | edited | Brant | CC BY-SA 3.0 |
Added a transcript of the dev commentary to clarify what the asker is looking for
|
Apr 22, 2011 at 22:23 | vote | accept | Nick T | ||
Jan 15, 2012 at 22:41 | |||||
Apr 22, 2011 at 22:08 | answer | added | Tamara Wijsman | timeline score: 169 | |
Apr 22, 2011 at 11:49 | answer | added | Angry Lettuce | timeline score: 32 | |
Apr 22, 2011 at 5:31 | answer | added | user8834 | timeline score: 16 | |
Apr 22, 2011 at 3:48 | answer | added | Martin | timeline score: 17 | |
Apr 22, 2011 at 3:09 | history | tweeted | twitter.com/#!/StackGaming/status/61265339408850944 | ||
Apr 22, 2011 at 1:08 | history | edited | Nick T | CC BY-SA 3.0 |
added 124 characters in body
|
Apr 22, 2011 at 0:55 | comment | added | chandsie | Very interesting, I didn't know about this! +1 since I'm super curious if this is true and hidden somewhere in the game! | |
Apr 22, 2011 at 0:43 | history | asked | Nick T | CC BY-SA 3.0 |