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Those ledges indicate a higher elevation that is non accessible-accessible from roundground troops minusexcept for the ramp used. ThisThis is some whatsomewhat a good strategy for parking Siege Tanks with the Siege ability upgraded from the Factory Add-on. It also effects the distance used in calculating when any ground unit can stop and fire at the enemy above.

The Gameplaygameplay is not affected when air units are considered. both, both because they fly and range on attack is measured differently thenthan when ground units attack.

As for telling what is where, the ledges that define the no ground access. Gamewise Game-wise, there is no affected anything past the width of the ramp. The wider the ramp the more issues youllyou'll have stopping groundsground units from coming in. the The thinner ramps bottle neckbottleneck units and make siege tanks and other bunkers options (e.g. bunkers) a lot easier to defendbetter in defending camps and HQ bases.

Those ledges indicate a higher elevation that is non accessible from round troops minus the ramp used. This is some what a good strategy for parking Siege Tanks with the Siege ability upgraded from the Factory Add-on. It also effects the distance used in calculating when any ground unit can stop and fire at the enemy above.

The Gameplay is not affected when air units are considered. both because they fly and range on attack is measured differently then when ground units attack.

As for telling what is where, the ledges that define the no ground access. Gamewise there is no affected anything past the width of the ramp. The wider the ramp the more issues youll have stopping grounds units from coming in. the thinner ramps bottle neck units and make siege tanks and other bunkers options a lot easier to defend camps and HQ bases.

Those ledges indicate a higher elevation that is non-accessible from ground troops except for the ramp. This is somewhat a good strategy for parking Siege Tanks with the Siege ability upgraded from the Factory Add-on. It also effects the distance used in calculating when any ground unit can stop and fire at the enemy above.

The gameplay is not affected when air units are considered, both because they fly and range on attack is measured differently than when ground units attack.

As for telling what is where, the ledges define the no ground access. Game-wise, there is no affected anything past the width of the ramp. The wider the ramp the more issues you'll have stopping ground units from coming in. The thinner ramps bottleneck units and make siege tanks and other options (e.g. bunkers) a lot better in defending camps and HQ bases.

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Virusboy
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Those ledges indicate a higher elevation that is non accessible from round troops minus the ramp used. This is some what a good strategy for parking Siege Tanks with the Siege ability upgraded from the Factory Add-on. It also effects the distance used in calculating when any ground unit can stop and fire at the enemy above.

The Gameplay is not affected when air units are considered. both because they fly and range on attack is measured differently then when ground units attack.

As for telling what is where, the ledges that define the no ground access. Gamewise there is no affected anything past the width of the ramp. The wider the ramp the more issues youll have stopping grounds units from coming in. the thinner ramps bottle neck units and make siege tanks and other bunkers options a lot easier to defend camps and HQ bases.

Those ledges indicate a higher elevation that is non accessible from round troops minus the ramp used. This is some what a good strategy for parking Siege Tanks with the Siege ability upgraded from the Factory Add-on. It also effects the distance used in calculating when any ground unit can stop and fire at the enemy above.

The Gameplay is not affected when air units are considered. both because they fly and range on attack is measured differently then when ground units attack.

Those ledges indicate a higher elevation that is non accessible from round troops minus the ramp used. This is some what a good strategy for parking Siege Tanks with the Siege ability upgraded from the Factory Add-on. It also effects the distance used in calculating when any ground unit can stop and fire at the enemy above.

The Gameplay is not affected when air units are considered. both because they fly and range on attack is measured differently then when ground units attack.

As for telling what is where, the ledges that define the no ground access. Gamewise there is no affected anything past the width of the ramp. The wider the ramp the more issues youll have stopping grounds units from coming in. the thinner ramps bottle neck units and make siege tanks and other bunkers options a lot easier to defend camps and HQ bases.

Source Link
Virusboy
  • 833
  • 1
  • 5
  • 13

Those ledges indicate a higher elevation that is non accessible from round troops minus the ramp used. This is some what a good strategy for parking Siege Tanks with the Siege ability upgraded from the Factory Add-on. It also effects the distance used in calculating when any ground unit can stop and fire at the enemy above.

The Gameplay is not affected when air units are considered. both because they fly and range on attack is measured differently then when ground units attack.