Timeline for Is there a way to stop time?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:09 | history | edited | CommunityBot |
replaced http://gaming.stackexchange.com/ with https://gaming.stackexchange.com/
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Feb 27, 2015 at 21:58 | comment | added | Bryan C. | It only introduces the tripping if you cross the TT barriers (backwards to a time that has already happened or forward a week crossing a Sunday), and even then it's not always going to happen. Trust me I've got a two copies of the game and one of my mayors TTs like a mo-fo. :) | |
Feb 27, 2015 at 16:39 | history | edited | Brian | CC BY-SA 3.0 |
added option of changing the game clock
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Feb 27, 2015 at 16:35 | comment | added | Brian | I suppose I should include changing the game clock as an option, though. ...Done. | |
Feb 27, 2015 at 16:26 | comment | added | Brian | @BryanC. If you adjust time using the game clock rather than the system clock, it will know that you've time traveled, regardless of how much you change it. This will cause the player to trip randomly while running for approximate one day after changing it. See this answer for more details: gaming.stackexchange.com/a/120381/31433 | |
Feb 26, 2015 at 20:37 | comment | added | Bryan C. | No this is a bad idea. Just adjust the time when you launch the game. When Isabelle greets you, you can ask her to change the time. As long as you never roll the time backwards, you never get Time Travel penalties. Rolling time forward large amounts (but never moving it backwards at worse will simulate not playing for a long time -- weeds, etc...) *** Don't mess with your system clock! | |
Feb 25, 2015 at 16:27 | history | answered | Brian | CC BY-SA 3.0 |