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Turch
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I haven't played around with adding shielding, so I can't help much with the parameters, but the DRE thread should already have plenty of information. Google the thread for a particular parameter with thea search query like

I haven't played around with adding shielding, so I can't help with the parameters, but the DRE thread should already have plenty of information. Google the thread for a particular parameter with the search query like

I haven't played around with adding shielding, so I can't help much with the parameters, but the DRE thread should already have plenty of information. Google the thread for a particular parameter with a search query like

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Turch
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Add those two sections to your part and tweak the setting to get it right. In addition, you will want to increase the part's maxTemp. You can set the direction to 0, 0, 0 to make it shielded from any angle. The AblativeShielding resource is what starts being used then the heatshield starts ablating (loss section)

Add those two sections to your part and tweak the setting to get it right. In addition, you will want to increase the part's maxTemp.

Add those two sections to your part and tweak the setting to get it right. In addition, you will want to increase the part's maxTemp. You can set the direction to 0, 0, 0 to make it shielded from any angle. The AblativeShielding resource is what starts being used then the heatshield starts ablating (loss section)

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Turch
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You can add heat shielding to any part by editing the part's .cfg file. These are located in GameData/<plugin>/Parts/ ('squad` is the directory name for default parts)

A part config looks something like this:

PART
{
    // stuff
    MODULE
    {
          // stuff
    }
    MODULE
    {
          // stuff
    }
    RESOURCE
    {
          // stuff
    }
    RESOURCE
    {
          // stuff
    }

}

To add some capability offered by a mod, you usually add some new MODULE sections and possibly RESOURCE sections.

Checking one of DRE's heatshield configs, here are the sections that add shielding:

MODULE
{
    name = ModuleHeatShield
    direction = 0, -1, 0 // bottom of pod
    reflective = 0.05 // 5% of heat is ignored at correct angle
    ablative = AblativeShielding
    conductivity = 0.01
    loss
    { // loss is based on the shockwave temperature (also based on density)
        key = 650 0 0 0 // start ablating at 650 degrees C
        key = 1000 64 0 0 // peak ablation at 1000 degrees C
        key = 3000 80 0 0 // max ablation at 3000 degrees C
    }
    dissipation
    { // dissipation is based on the part's current temperature
            key = 300 0 0 0 // begin ablating at 300 degrees C
            key = 500 180 0 0 // maximum dissipation at 500 degrees C
    }
}
RESOURCE
{
    name = AblativeShielding
    amount = 250
    maxAmount = 250
}

Add those two sections to your part and tweak the setting to get it right. In addition, you will want to increase the part's maxTemp.

I haven't played around with adding shielding, so I can't help with the parameters, but the DRE thread should already have plenty of information. Google the thread for a particular parameter with the search query like

direction site:http://forum.kerbalspaceprogram.com/threads/54954-0-90-Deadly-Reentry-v6-5-3-Beta-Mar-6-2015