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It's actually quite easy:

Just have a command block that is on a clock, and it should constantly testfor a player at certain co-ords: /testfor @a[x=???,y=???,z=???]

/testfor @a[x=???,y=???,z=???]

(copy exactly except replace ? with the co-ords) then put a comparater leading out of it to a command block that /tp @p ??? ??? ??? (x,y,z).:

/tp @p ??? ??? ??? (x,y,z).

You can also do /test for @a[x=???,y=???,z=???,r=?] where:

/test for @a[x=???,y=???,z=???,r=?] 

Where r is a radius (e.i.e. if r is is 3 it will test for players within 3 blocks in a directions of the co-ords specified.

It's actually quite easy:

Just have a command block that is on a clock, and it should constantly testfor a player at certain co-ords: /testfor @a[x=???,y=???,z=???](copy exactly except replace ? with the co-ords) then put a comparater leading out of it to a command block that /tp @p ??? ??? ??? (x,y,z).

You can also do /test for @a[x=???,y=???,z=???,r=?] where r is a radius (e.i. if r is 3 it will test for players within 3 blocks in a directions of the co-ords specified.

It's actually quite easy:

Just have a command block that is on a clock, and it should constantly testfor a player at certain co-ords:

/testfor @a[x=???,y=???,z=???]

(copy exactly except replace ? with the co-ords) then put a comparater leading out of it to a command block that:

/tp @p ??? ??? ??? (x,y,z).

You can also do:

/test for @a[x=???,y=???,z=???,r=?] 

Where r is a radius (i.e. if r is 3 it will test for players within 3 blocks in a directions of the co-ords specified.

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Frank
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It's actually quite easy:

Just have a command block that is on a clock, and it should constantly testfor a player at certain co-ords: /testfor @a[x=???,y=???,z=???](copy exactly except replace ? with the co-ords) then put a comparater leading out of it to a command block that /tp @p ??? ??? ??? (x,y,z).

You can also do /test for @a[x=???,y=???,z=???,r=?] where r is a radius (e.i. if r is 3 it will test for players within 3 blocks in a directions of the co-ords specified.

Hope I helped you!

-KenzoEngineer

It's actually quite easy:

Just have a command block that is on a clock, and it should constantly testfor a player at certain co-ords: /testfor @a[x=???,y=???,z=???](copy exactly except replace ? with the co-ords) then put a comparater leading out of it to a command block that /tp @p ??? ??? ??? (x,y,z).

You can also do /test for @a[x=???,y=???,z=???,r=?] where r is a radius (e.i. if r is 3 it will test for players within 3 blocks in a directions of the co-ords specified.

Hope I helped you!

-KenzoEngineer

It's actually quite easy:

Just have a command block that is on a clock, and it should constantly testfor a player at certain co-ords: /testfor @a[x=???,y=???,z=???](copy exactly except replace ? with the co-ords) then put a comparater leading out of it to a command block that /tp @p ??? ??? ??? (x,y,z).

You can also do /test for @a[x=???,y=???,z=???,r=?] where r is a radius (e.i. if r is 3 it will test for players within 3 blocks in a directions of the co-ords specified.

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It's actually quite easy:

Just have a command block that is on a clock, and it should constantly testfor a player at certain co-ords: /testfor @a[x=???,y=???,z=???](copy exactly except replace ? with the co-ords) then put a comparater leading out of it to a command block that /tp @p ??? ??? ??? (x,y,z).

You can also do /test for @a[x=???,y=???,z=???,r=?] where r is a radius (e.i. if r is 3 it will test for players within 3 blocks in a directions of the co-ords specified.

Hope I helped you!

-KenzoEngineer