Timeline for What causes soldiers to panic?
Current License: CC BY-SA 3.0
9 events
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May 18, 2017 at 21:43 | review | Suggested edits | |||
May 18, 2017 at 22:10 | |||||
May 6, 2015 at 5:15 | history | edited | Random bloke | CC BY-SA 3.0 |
added 79 characters in body
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May 6, 2015 at 5:01 | comment | added | Random bloke | @BlueRaja - Danny Pflughoeft: Those numbers seem to be independent from difficulty. No wiki mentions "harder" panic tests for soldiers. | |
May 6, 2015 at 4:51 | comment | added | Random bloke | @ Philipp: i guess its the flamethrower from the dlc. @ Thebluefish: The data is from some game file. You can google "eMoraleEvent_Wounded" and you should find my source. But since its from a game file, doenst mean that every single line of code was used in the final game. They had plans for much more, but didnt implement it because it just didnt work or for other reasons. +If you play the "long war" mod, you can see the panic-dice-roll results. use that to confirm those numbers if you want :) | |
May 4, 2015 at 20:28 | comment | added | Philipp | eMoraleEvent_SetOnFire? Soldiers can catch fire? I don't recall anytime this ever happened in one of my playthroughs. Is there actually a situation in the game which sets characters/aliens on fire or is this something which was planned but dummied out before release? | |
May 4, 2015 at 20:11 | comment | added | BlueRaja - Danny Pflughoeft |
Which difficulty is this for? Soliders panic way more often on impossible than on classic ...
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May 4, 2015 at 20:06 | comment | added | user66184 | Very nice to have some hard data, thanks very much for the contribution! Any insight onto how you found this data exactly? | |
May 4, 2015 at 19:58 | review | First posts | |||
May 4, 2015 at 20:03 | |||||
May 4, 2015 at 19:53 | history | answered | Random bloke | CC BY-SA 3.0 |