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"The directed camera is a massively complicated piece of software just in and of itself. It looks for damage taken by heroes, spells that are cast, item activations, threat determination that seems to tie into how its AI would play out a scenario, nearness to action, what happens in the next 5 seconds, and probably even where players are currently looking.

You won't find any real details anywhere, though."

This answer from decencydecency to this questionthis question like yours.

"The directed camera is a massively complicated piece of software just in and of itself. It looks for damage taken by heroes, spells that are cast, item activations, threat determination that seems to tie into how its AI would play out a scenario, nearness to action, what happens in the next 5 seconds, and probably even where players are currently looking.

You won't find any real details anywhere, though."

This answer from decency to this question like yours.

"The directed camera is a massively complicated piece of software just in and of itself. It looks for damage taken by heroes, spells that are cast, item activations, threat determination that seems to tie into how its AI would play out a scenario, nearness to action, what happens in the next 5 seconds, and probably even where players are currently looking.

You won't find any real details anywhere, though."

This answer from decency to this question like yours.

"The directed camera is a massively complicated piece of software just in and of itself. It looks for damage taken by heroes, spells that are cast, item activations, threat determination that seems to tie into how its AI would play out a scenario, nearness to action, what happens in the next 5 seconds, and probably even where players are currently looking.

"The directed camera is a massively complicated piece of software just in and of itself. It looks for damage taken by heroes, spells that are cast, item activations, threat determination that seems to tie into how its AI would play out a scenario, nearness to action, what happens in the next 5 seconds, and probably even where players are currently looking.

You won't find any real details anywhere, though."

You won't find any real details anywhere, thoughThis answer from decency to this question like yours."

            This is answer from Decency from same question like yours. Hope it will help.. :)

"The directed camera is a massively complicated piece of software just in and of itself. It looks for damage taken by heroes, spells that are cast, item activations, threat determination that seems to tie into how its AI would play out a scenario, nearness to action, what happens in the next 5 seconds, and probably even where players are currently looking.

You won't find any real details anywhere, though."

            This is answer from Decency from same question like yours. Hope it will help.. :)

"The directed camera is a massively complicated piece of software just in and of itself. It looks for damage taken by heroes, spells that are cast, item activations, threat determination that seems to tie into how its AI would play out a scenario, nearness to action, what happens in the next 5 seconds, and probably even where players are currently looking.

You won't find any real details anywhere, though."

This answer from decency to this question like yours.

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Leo the lion
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"The directed camera is a massively complicated piece of software just in and of itself. It looks for damage taken by heroes, spells that are cast, item activations, threat determination that seems to tie into how its AI would play out a scenario, nearness to action, what happens in the next 5 seconds, and probably even where players are currently looking.

You won't find any real details anywhere, though."

            This is answer from Decency from same question like yours. Hope it will help.. :)