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S May 5, 2019 at 2:09 history suggested Stormblessed CC BY-SA 4.0
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May 4, 2019 at 19:10 review Suggested edits
S May 5, 2019 at 2:09
May 17, 2011 at 21:08 comment added Ronan @Dave I was going to test the walking down a wire theory but spawning that much wire at once crashed the game. :(
May 17, 2011 at 19:55 comment added Dave McClelland What if the user walks alongside the wire as current is traveling down the wire? What about SMP servers with multiple people spread out to keep as many chunks loaded as possible? I feel like combining both of those, as well as having users set their coordinates on the map, the answer truly could be infinite, as long as people have the patience to continue moving into new chunks.
May 13, 2011 at 23:13 comment added chandsie @Douglas Leeder: That's true, i didn't realize that! In that case the longest path within a chunk would be sqrt(16^2 + 16^2) ≈ 22. And then we can have that diagonal extend within the larger 9 by 9 square of chunks which has a diagonal length of sqrt(9^2 + 9^2) ≈ 12. Therefore (if that math holds), you should get a maximum of 12 * 22 ≈ 264 blocks of current.
May 13, 2011 at 16:41 comment added Doktor J What he said -- redstone will work anywhere in a loaded chunk. if you have a powered wire that goes out of the loaded area and then comes back in, the wire will be powered until it hits the edge of the loaded chunk, then where it comes back in it will be unpowered.
May 13, 2011 at 16:32 comment added Douglas Leeder That's a straight line though - you can have a longer line, as long as it is bent.
May 13, 2011 at 16:25 comment added chandsie 81 local chunks are loaded into memory at any one time, and each chunk is 16 blocks long. So, based on that current should be able to travel at most 16 * 9 = 144 blocks.
May 13, 2011 at 15:50 history answered Ronan CC BY-SA 3.0