Timeline for How do level seeds work?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 19, 2011 at 1:40 | comment | added | Matthew Read | That was what I meant, yes. | |
May 19, 2011 at 1:01 | comment | added | Raven Dreamer | @Matthew Read - smoothing would only be stochastic (a much cooler way to say 'random') if it used a random number somewhere in the subroutine. | |
May 18, 2011 at 13:28 | history | edited | l I | CC BY-SA 3.0 |
I stand corrected
|
May 18, 2011 at 13:26 | comment | added | Matthew Read | Yeah it looks like the world building is deterministic. twitter.com/jeb_/status/40351239543721984 (is smoothing non-deterministic?) | |
May 18, 2011 at 13:25 | comment | added | badp | @fredley Not necessarily; the terrain can (and likely, is) smoothed after being randomly generated. | |
May 18, 2011 at 13:19 | history | edited | l I | CC BY-SA 3.0 |
added 179 characters in body; added 40 characters in body
|
May 18, 2011 at 13:10 | comment | added | fredley | Incorrect, the worlds will be identical. Chunks are not random, and do not 'consume' elements of the hash chain, otherwise the terrain would not be 'continuous'. | |
May 18, 2011 at 13:06 | history | answered | l I | CC BY-SA 3.0 |