Skip to main content

Timeline for How do level seeds work?

Current License: CC BY-SA 3.0

8 events
when toggle format what by license comment
May 19, 2011 at 1:40 comment added Matthew Read That was what I meant, yes.
May 19, 2011 at 1:01 comment added Raven Dreamer @Matthew Read - smoothing would only be stochastic (a much cooler way to say 'random') if it used a random number somewhere in the subroutine.
May 18, 2011 at 13:28 history edited l I CC BY-SA 3.0
I stand corrected
May 18, 2011 at 13:26 comment added Matthew Read Yeah it looks like the world building is deterministic. twitter.com/jeb_/status/40351239543721984 (is smoothing non-deterministic?)
May 18, 2011 at 13:25 comment added badp @fredley Not necessarily; the terrain can (and likely, is) smoothed after being randomly generated.
May 18, 2011 at 13:19 history edited l I CC BY-SA 3.0
added 179 characters in body; added 40 characters in body
May 18, 2011 at 13:10 comment added fredley Incorrect, the worlds will be identical. Chunks are not random, and do not 'consume' elements of the hash chain, otherwise the terrain would not be 'continuous'.
May 18, 2011 at 13:06 history answered l I CC BY-SA 3.0