Timeline for Minecraft Vanilla elevator
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Dec 6, 2016 at 9:03 | comment | added | Chemical Comrade | Also, are other parameters being added, or maybe removal of coordinates be possible when using the coordinate functions? | |
Nov 28, 2016 at 8:17 | comment | added | Chemical Comrade | You could simply have the platform be FallingSand entites with {NoGravity} set to "1b" and then the player simply falls through the platform | |
Jul 5, 2015 at 14:56 | comment | added | John Klubertanz | you guys don't understand. I dont want to test for players in a radius, because it could detect players in the air. What I want is a giant pad like a lift where if a player is physically standing on the pad, they get teleported down to the room below. | |
Jul 4, 2015 at 16:24 | comment | added | Nick B. | @MBraedley, Thanks for editing my answer and correcting my mistake! Sometimes I feel like I'm physically unable to press the comma and not press the space bar! | |
Jul 4, 2015 at 14:12 | comment | added | aytimothy |
@JohnKlubertanz Then test for the location above the block. ie. On top of 0 0 0 would be @e[0,1,0,r=1]
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Jul 4, 2015 at 14:08 | history | edited | MBraedley | CC BY-SA 3.0 |
Spaces don't work in selectors
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Jul 4, 2015 at 14:02 | comment | added | John Klubertanz | but what if i want to have them teleport only if they're on a certain block? | |
Jul 4, 2015 at 13:46 | history | answered | Nick B. | CC BY-SA 3.0 |