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S Sep 21, 2020 at 12:02 history suggested Neuron CC BY-SA 4.0
corrected spelling and grammar
Sep 21, 2020 at 8:50 review Suggested edits
S Sep 21, 2020 at 12:02
Jul 6, 2015 at 14:51 history edited Ionic CC BY-SA 3.0
added 285 characters in body
Jul 6, 2015 at 14:47 comment added Ionic I've tested it to max it. Yes your right. It seems to work. But at some point it stops working. There seems to be a cap at some point. But at this point the room had a production time from about ~30 seks. I edit the answer.
Jul 6, 2015 at 14:33 comment added Agent_L There may be a cap on the room as a whole, e.g. size 3 reactor caps at 60str. I'm not sure, I don't have enough stats to max out a room, just barely enough to go over 10 on one or 2 guys.
Jul 6, 2015 at 14:27 comment added Ionic I've tested it before with my reactor guys as I've had a S:10+3 and a S:10 + a S:3 guy. The S:10 + S:3 guys are faster in my game?
Jul 6, 2015 at 14:25 comment added Agent_L Reactor with one 12 STR and one 2 STR guys takes same time to finish production as when there are 2x 7 STR guys. And their stats matter only for time to complete (and rush chance), produced amount is constant.
Jul 6, 2015 at 14:23 comment added Ionic Can you elaborate? If you use a person with S10 + military on a reactor, the info on the tooltip just display +10 not +13 (as it should with a military outfit)
Jul 6, 2015 at 14:20 comment added Agent_L Stats are capped at 10, but clothes can boost them even further. Also, the amount of useful stat depends on your playstyle. For someone who fires up the game, harvest everything and then leave for long time, powerplant worker with 1 STR is as good as one with 10.
Jul 4, 2015 at 14:10 vote accept lewlcat
Jul 4, 2015 at 14:02 history answered Ionic CC BY-SA 3.0