Timeline for Best way to un-arm all dwellers
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jul 22, 2015 at 9:09 | vote | accept | tenfour | ||
Jul 20, 2015 at 21:30 | answer | added | Ayelis | timeline score: 2 | |
Jul 20, 2015 at 19:18 | comment | added | Tim S. | I agree -- I had enough weapons to give all of my 100+ dwellers at least a 5-6 damage weapon, which was more than enough for a radroach attack. I stationed two dwellers in the vault with the best weapons (best of what's not out exploring) to stave off raiders, and when I do get attacked, the raiders never make it out of the vault room. | |
Jul 20, 2015 at 15:58 | comment | added | Dallium | @tenfour Incidents can still occur when you aren't actively playing. I know I've longed back in to find dead dwellers and plenty of resources. Keeping all your dwellers armed at all times is crucial to their survival. I have over 120 dwellers, all with at worst a sawed off shotgun. | |
Jul 20, 2015 at 15:21 | comment | added | tenfour | If they're exploring, yes. But in the vault, you are notified of incidents so it's not necessary (or not possible due to lack of weapons, etc...) for all dwellers to be armed at all times. It's best to decide how to handle the incident right when it happens. | |
Jul 20, 2015 at 15:19 | comment | added | Max | Shouldn't you keep all your dwellers armed in case of invaders and/or rad-roach attacks? | |
Jul 20, 2015 at 14:50 | answer | added | Thomas Littler | timeline score: 2 | |
Jul 20, 2015 at 14:07 | history | asked | tenfour | CC BY-SA 3.0 |