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Fixed spelling error, removed "EDIT:" from text as it is not needed.
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Although not the fastest warway to "farm" silver coins, as such - could you just invite a friend who already has 50 silver coins into your world as a multi-player environment, and then the merchant will spawn assuming you have the right house for him?

I am making an assumption that a A world made available on multi-player will still be available for you as a single player afterwards, (Edit: I know this is correct now, as I have tried it - as long as it is your world to save and play).

Edit: asAs Camster points out below, they would have to have 100 coins, and give 50 to you - as each player needs to have 50 coins before he will spawn.

Although not the fastest war to "farm" silver coins, as such - could you just invite a friend who already has 50 silver coins into your world as a multi-player environment, and then the merchant will spawn assuming you have the right house for him?

I am making an assumption that a world made available on multi-player will still be available for you as a single player afterwards, (Edit: I know this is correct now, as I have tried it - as long as it is your world to save and play)

Edit: as Camster points out below, they would have to have 100 coins, and give 50 to you - as each player needs to have 50 coins before he will spawn.

Although not the fastest way to "farm" silver coins, as such - could you just invite a friend who already has 50 silver coins into your world as a multi-player environment, and then the merchant will spawn assuming you have the right house for him? A world made available on multi-player will still be available for you as a single player afterwards.

As Camster points out below, they would have to have 100 coins, and give 50 to you - as each player needs to have 50 coins before he will spawn.

Edited to include information from the comments.
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jos
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Although not the fastest war to "farm" silver coins, as such - could you just invite a friend who already has 50 silver coins into your world as a multi-player environment, and then the merchant will spawn assuming you have the right house for him?

I am making an assumption that a world made available on multi-player will still be available for you as a single player afterwards, but(Edit: I believeknow this to beis correct? now, as I have tried it - as long as it is your world to save and play)

Edit: as Camster points out below, they would have to have 100 coins, and give 50 to you - as each player needs to have 50 coins before he will spawn.

Although not the fastest war to "farm" silver coins, as such - could you just invite a friend who already has 50 silver coins into your world as a multi-player environment, and then the merchant will spawn assuming you have the right house for him?

I am making an assumption that a world made available on multi-player will still be available for you as a single player afterwards, but I believe this to be correct?

Although not the fastest war to "farm" silver coins, as such - could you just invite a friend who already has 50 silver coins into your world as a multi-player environment, and then the merchant will spawn assuming you have the right house for him?

I am making an assumption that a world made available on multi-player will still be available for you as a single player afterwards, (Edit: I know this is correct now, as I have tried it - as long as it is your world to save and play)

Edit: as Camster points out below, they would have to have 100 coins, and give 50 to you - as each player needs to have 50 coins before he will spawn.

Source Link
jos
  • 476
  • 3
  • 11

Although not the fastest war to "farm" silver coins, as such - could you just invite a friend who already has 50 silver coins into your world as a multi-player environment, and then the merchant will spawn assuming you have the right house for him?

I am making an assumption that a world made available on multi-player will still be available for you as a single player afterwards, but I believe this to be correct?