Timeline for Best Attacks Against Bunker Early Game StarCraft 2?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Jul 31, 2015 at 11:47 | vote | accept | ArtOfWarfare | ||
Jul 31, 2015 at 7:46 | comment | added | Shudy | Maybe you can use 2/3 sentries to block the repair of the bunkers, then use 1 or 2 inmortals to destroy de bunker as fast you can, then have some zealots &stalkers. | |
Jul 31, 2015 at 3:09 | answer | added | Aequitas | timeline score: 3 | |
Jul 31, 2015 at 2:28 | comment | added | Aequitas | is this one base or two? how early is early pressure? | |
Jul 31, 2015 at 2:25 | comment | added | Aequitas | @Robotnik that's not to say there aren't massive advantages to fighting downhill | |
Jul 31, 2015 at 2:10 | comment | added | Robotnik♦ | @ArtOfWarfare - Ah, good to know. I haven't played either one in years, Just going off what I can remember :) | |
Jul 31, 2015 at 0:36 | comment | added | ArtOfWarfare | @Robotnik - How early can you get blink researched? I feel like I could have a few air units built before blink finishes researching. Regarding the high ground advantage, you're mistaken. That was an advantage in StarCraft 1 (source), not StarCraft 2 (source). | |
Jul 30, 2015 at 23:45 | comment | added | Robotnik♦ | I'm fairly certain that units/buildings only take 70% of hits if they're on higher ground than an attacker - therefore a direct assault with just stalkers from lower ground isn't a good tactic. You could try baiting the defenders off the wall by blinking up some stalkers and harrassing the mineral line, with some zealots & sentries standing by in reserve to try and clear the bunkers (use a stalker or two to target down the repair SCV as well). | |
Jul 30, 2015 at 23:42 | comment | added | Aequitas | bunkers are way more common against protoss, use sentries to stop repairs, attack just before the bunkers are done | |
Jul 30, 2015 at 23:30 | history | asked | ArtOfWarfare | CC BY-SA 3.0 |