Skip to main content
Tweeted twitter.com/TheArqade/status/1426695193735139334
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user

I want to have a redstone timer that has a signal into a command block, with "/execute @a ~ ~ ~ testforblocks <Coordinate 1> <Coordinate 2> "/execute @a ~ ~ ~ testforblocks <Coordinate 1> <Coordinate 2> <Relative Position> and then a compartor, testing if a structure 1 X away from the player (I may make it 2) is the same as a structure I built somewhere else. (A chest with a sign on top of it reading "[Case]"“[Case]” and then having 2 iron blocks next to the chest) Then, the chest will fill with random loot, and the iron and sign disappear. I know how to do the random loot, and how to make the blocks disappear, but using /execute/execute will only test if A player is next to the structure. How do I tell the players that are near the structure from the players that aren't?

I want to have a redstone timer that has a signal into a command block, with "/execute @a ~ ~ ~ testforblocks <Coordinate 1> <Coordinate 2> " and then a compartor, testing if a structure 1 X away from the player (I may make it 2) is the same as a structure I built somewhere else. (A chest with a sign on top of it reading "[Case]" and then having 2 iron blocks next to the chest) Then, the chest will fill with random loot, and the iron and sign disappear. I know how to do the random loot, and how to make the blocks disappear, but using /execute will only test if A player is next to the structure. How do I tell the players that are near the structure from the players that aren't?

I want to have a redstone timer that has a signal into a command block, with /execute @a ~ ~ ~ testforblocks <Coordinate 1> <Coordinate 2> <Relative Position> and then a compartor, testing if a structure 1 X away from the player (I may make it 2) is the same as a structure I built somewhere else. (A chest with a sign on top of it reading “[Case]” and then having 2 iron blocks next to the chest) Then, the chest will fill with random loot, and the iron and sign disappear. I know how to do the random loot, and how to make the blocks disappear, but using /execute will only test if A player is next to the structure. How do I tell the players that are near the structure from the players that aren't?