Timeline for How can I calculate if something can land on an atmosphere-less body?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Oct 15, 2015 at 5:38 | comment | added | SevenSidedDie | Since the atmosphere mechanics overhaul it takes less dv to Kerbin orbit; it's closer to 3500m/s now. | |
Sep 4, 2015 at 0:40 | comment | added | MBraedley | @SergiiZaskaleta The only time you need to worry about how powerful your engine is is when you're landing. If your thrust to weight ration is above 1, you can land (although not necessarily easily). If you're just concerned with the time it takes to perform a burn, don't worry. Long burns will cost you some dV but that cost is easily made up by using higher Isp engines. | |
Sep 4, 2015 at 0:36 | comment | added | MBraedley | The 4550m/s to get to orbit is an estimate based on expected losses due to atmospheric drag. I find I use much less than that, and tend to use closer to the 3200-3400m/s end of the scale when launching. | |
Sep 2, 2015 at 6:16 | comment | added | Sergii Zaskaleta | But if I have a very slow engine with a lot delta-v but not enough force, it won't be able to slow me sufficiently fast enough, would it? I suppose its very unlikely for Minmus, but might get an issue for other celestial bodies. | |
Sep 1, 2015 at 23:28 | history | answered | tgharold | CC BY-SA 3.0 |