Timeline for How is damage dealt to enemies calculated?
Current License: CC BY-SA 3.0
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Jan 23, 2016 at 12:19 | comment | added | Zikato | @Kappei. I've stumbeled across your answer and I don't see critical tiles explained. Recently I had fight where 30 dmg would make a difference between winning and losing. I wasn't sure if I should match a countdown tile that would dea 540 dmg or match crit tile with two blacks. The crit multiplier was 4.0 and black tile dmg was 49. It dealt over 600 dmg but I don't know how it was calculated (also I had boost for 100% match dmg, not sure if counts before or after). Any idea? | |
Sep 15, 2015 at 14:37 | vote | accept | Bob2Chiv | ||
Oct 25, 2018 at 14:21 | |||||
Sep 15, 2015 at 7:57 | comment | added | Kappei | @Bob2Chiv I've updated the answer trying to answer the remaining doubts. If there's still something missing, let me know. | |
Sep 15, 2015 at 7:54 | history | edited | Kappei | CC BY-SA 3.0 |
Added informations regarding combos and diminishing returns.
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Sep 14, 2015 at 14:59 | comment | added | Bob2Chiv |
For the damage of the remaining tiles in the row , is it based on the same hero's attack power with those tiles, or the hero with the highest attack? What about combos? It seems like the hero with the highest damage comes to the front to make the attack, but the damage doesn't seem to indicate that, almost like it has some sort of diminishing returns. As far as using powers to deal the most damage, I am quickly realizing that, but I still would like to know how to maximize damage with matches when two moves look otherwise identical.
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Sep 14, 2015 at 10:13 | history | answered | Kappei | CC BY-SA 3.0 |